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Recoil reducing Lua script http://45.55.195.193/viewtopic.php?f=75&t=31943 |
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Author: | Dex98 [ Sun Oct 14, 2012 11:14 am ] |
Post subject: | Recoil reducing Lua script |
Whassup everyone? This time i'm looking for a way to reduce gun recoil without using AEmitters. If any of you lua wizards would be so kind to conjure up a script for me, that would be appreciated. Off-Topic: Is there an Data realms Gmod server up yet? |
Author: | 4zK [ Sun Oct 14, 2012 11:40 am ] |
Post subject: | Re: Recoil reducing Lua script |
There's a neat new property with HDFirearms as of B27 called RecoilTransmission. It chooses the amount of recoil that applies to the gun & actor. Though, I have no idea why you'd rather reduce recoil with a script rather than an emitter. Anyway, add something like this to the gun: Code: ...ReloadTime = FullAuto = RecoilTransmission = x FireIgnoresThis = ShakeRange = ... It reduces / increases recoil percentage, so 0.10 would be 10% of it, 0.50 half, 2 doubled and so on. |
Author: | Dex98 [ Sun Oct 14, 2012 12:02 pm ] |
Post subject: | Re: Recoil reducing Lua script |
4zK wrote: There's a neat new property with HDFirearms as of B27 called RecoilTransmission. It chooses the amount of recoil that applies to the gun & actor. Though, I have no idea why you'd rather reduce recoil with a script rather than an emitter. Anyway, add something like this to the gun: Code: ...ReloadTime = FullAuto = RecoilTransmission = x FireIgnoresThis = ShakeRange = ... It reduces / increases recoil percentage, so 0.10 would be 10% of it, 0.50 half, 2 doubled and so on. Thanks. Weird i didn't notice the recoiltranmission thingy. |
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