Re: Creating a framework for inventory item combination
Take a look at the ammo system in shadow echelon. You basically just need to modify it so instead of changing the second device's (gun, first device is the ammo box) sharpness, it deletes it and adds the third device (combined result) to the actor's inventory.
These replacements and such will 'repair' the gun/s, though. I think it's theoretically possible to avoid that, but it'd be a huge pain in the rear.
If you need help with adapting it to your purposes, I can, but if you do know some Lua, I'd like you to take a crack at it first. PM me if you want help and I forget to ever check this thread again.
viewtopic.php?p=457882#p457882Version 2 of this may be simpler because it has less stuff you don't want, or it might not be relevant at all, I forget.