Author |
Message |
dijow
Joined: Sat Aug 04, 2012 1:30 pm Posts: 29
|
predator request
can someone make a predator (yes from the predator franchise). it should be a very armoured actor with stealth technology and devastanting claws.
|
Sat Sep 15, 2012 2:07 pm |
|
|
Jobee88
Joined: Sat Sep 01, 2012 6:27 am Posts: 50 Location: Australia
|
Re: predator request
That would probably be a very difficult mod and If you really wan't that mod you should at least put something towards it to help like some sprites at least.
|
Sat Sep 15, 2012 2:16 pm |
|
|
dijow
Joined: Sat Aug 04, 2012 1:30 pm Posts: 29
|
Re: predator request
ok i will try to find/make a predator sprite is it possible to put another game sprites in CC???
|
Sat Sep 15, 2012 2:22 pm |
|
|
Jobee88
Joined: Sat Sep 01, 2012 6:27 am Posts: 50 Location: Australia
|
Re: predator request
Yes but you would have to make sure they're the right size and you'd have to convert them to the cc palette.
|
Sat Sep 15, 2012 2:27 pm |
|
|
dijow
Joined: Sat Aug 04, 2012 1:30 pm Posts: 29
|
Re: predator request
thanks im gonna try resize the snes predator
|
Sat Sep 15, 2012 2:39 pm |
|
|
dijow
Joined: Sat Aug 04, 2012 1:30 pm Posts: 29
|
Re: predator request
can this be used in CC
Attachments:
00example01.png [ 16.06 KiB | Viewed 9962 times ]
|
Sat Sep 15, 2012 2:47 pm |
|
|
Jobee88
Joined: Sat Sep 01, 2012 6:27 am Posts: 50 Location: Australia
|
Re: predator request
No you need to have each seperate piece of his body and I would get the inspiration from the ones in the movies, the white ones, and do you wan't him to have the head under a helmet or him to just have a helmet head?
Also you have to either learn or find someone willing to do the cloaking part of him because the rest you just need to edit an actor .ini file. Now what weapons is the mod going to have because I could do them?
|
Sat Sep 15, 2012 2:54 pm |
|
|
carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
|
Re: predator request
Have you used the search function yet? There was a Predator mod done by Naxete back in B24, should be able to get it fixed for B26 if you ask the right folks. Here is the link, next time search better. viewtopic.php?f=1&t=19391&hilit=predator&start=15
|
Sat Sep 15, 2012 6:26 pm |
|
|
Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
|
Re: predator request
|
Sat Sep 15, 2012 6:35 pm |
|
|
dijow
Joined: Sat Aug 04, 2012 1:30 pm Posts: 29
|
Re: predator request
thanks a lot. And i gotta say ,that thing its unholy. its frickin hellish. actuaally its pretty cool
|
Sun Sep 16, 2012 12:01 am |
|
|
Jobee88
Joined: Sat Sep 01, 2012 6:27 am Posts: 50 Location: Australia
|
Re: predator request
How would you get that into build 27? Because it is missing a lot of stuff to be a b27 mod.
|
Sun Sep 16, 2012 1:18 am |
|
|
dijow
Joined: Sat Aug 04, 2012 1:30 pm Posts: 29
|
Re: predator request
is it?? it doesn´t even shown the RTE abort error
|
Sun Sep 16, 2012 8:01 pm |
|
|
dijow
Joined: Sat Aug 04, 2012 1:30 pm Posts: 29
|
Re: predator request
way its weird but the enemyes dont atack the predator ,they look at him and dont shoot i tried with other actors and the AI shotted, but not with the predator. also the preadot can go trough enemy craft and enemy troops.
|
Sun Sep 16, 2012 8:31 pm |
|
|
Jobee88
Joined: Sat Sep 01, 2012 6:27 am Posts: 50 Location: Australia
|
Re: predator request
you would be best off just doing the actor tutorial and changing the sprites, but keep that mask it's awesome.
|
Fri Sep 21, 2012 9:25 pm |
|
|
Technomancer
Joined: Sat Jul 31, 2010 10:01 pm Posts: 42
|
Re: predator request
dijow wrote: way its weird but the enemyes dont atack the predator ,they look at him and dont shoot i tried with other actors and the AI shotted, but not with the predator. also the preadot can go trough enemy craft and enemy troops. Open Yautja.rte/Hunter.ini with a text editor. Then scroll down to or search for "AddActor = AHuman", where the next line is PresetName = Soldier Hunter. Just below Buyable = 1 (or anywhere in that section really), add these two lines: Code: HitsMOs = 1 GetsHitByMOs = 1 That'll at least fix the problem of him going through things/not getting hit.
|
Sat Sep 22, 2012 1:37 am |
|
|
|