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[ 5 posts ] |
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Calling all TYPE-Maniacs!
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ganesh295
Joined: Fri Mar 21, 2014 10:17 pm Posts: 7
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Calling all TYPE-Maniacs!
Nasuverse Mod. Can we make it happen? If not, then which of the Nasuverse's works can we do?
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Fri May 02, 2014 2:06 am |
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haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
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Re: Calling all TYPE-Maniacs!
U make it
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Fri May 02, 2014 5:34 am |
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ganesh295
Joined: Fri Mar 21, 2014 10:17 pm Posts: 7
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Re: Calling all TYPE-Maniacs!
I've only got lore on Fate/Stay Night. I also have next to no skill with Lua, nor do I have any spriting software, which brings me to my second point. What is usually used for spriting, anyway? And where can I find some tips on how to Lua.
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Fri May 02, 2014 6:50 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Calling all TYPE-Maniacs!
Lua isn't necessary to code anything in CC. It just allows a greater range of functionality that allows you to do fancy things such as switch modes on a gun or something. Most of CC content is written purely in it's own language (.ini files) which is unique to the CC engine that data created. I personally use MSPaint xp for simple things but for more complex sprite work I usually use paint.net.
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Fri May 02, 2014 7:34 am |
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ganesh295
Joined: Fri Mar 21, 2014 10:17 pm Posts: 7
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Re: Calling all TYPE-Maniacs!
Problem is that I'm probably going to need that complex stuff to get as close to a true representation as I can. Also, it would be nice if this could be a team effort, at the very least because I'm unable to secure a copy of Tsukihime.
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Fri May 02, 2014 7:32 pm |
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