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[ 5 posts ] |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Making all maps visible.
Hey guys. Just a quick code request.
Some scenarios can only be played on certain maps. How can I make it so they can be played on all maps installed?
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Sat Aug 18, 2012 4:20 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Making all maps visible.
The CC engine hides scenes that do not meet the required area boxes from activities that require them - the likelihood is that the scenes and the activities do not work with one another, which is why you cannot play on them.
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Sat Aug 18, 2012 12:46 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Making all maps visible.
Interesting, I think they should work though. I am using the MP3 maps and trying to play one man army.
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Sat Aug 18, 2012 11:43 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Making all maps visible.
I can't remember what areas One Man Army requires, nor can I remember what areas MP3 has defined. Enough for Skirmish Defence, definitely.
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Sun Aug 19, 2012 11:40 am |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Making all maps visible.
Haha, its alright. I will look and see what I can do with it. It was just weird because you could play one man army with the maps just one build ago.
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Sun Aug 19, 2012 9:09 pm |
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