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 Skirmish Offense Mod? 
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Joined: Fri May 04, 2012 11:08 pm
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Post Skirmish Offense Mod?
I've been wondering if there is a mod out there where you build the enemy AI's base, and you attack it until the eventual goal of destroying the brain. I thought this would be a really neat thing to do instead of defending your base. You could build an epic base with unlimited funds for the AI, and the difficulty slider determines what your budget is.


Last edited by Kunchoi on Wed Aug 01, 2012 11:08 pm, edited 2 times in total.



Tue Jul 31, 2012 8:05 pm
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Post Re: Skirmish Offense Mod?
I think this should be at the Mod Requests... Anyway, I don't think it would be possible to make that, but it would be possible to mark an area, make a whole bunker, and let the units drop in it, and some lua would make them going to all of the shooting areas inside it. Sorry if you didn't wanted to listen to something not very useful for you. :-(


Tue Jul 31, 2012 9:37 pm
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Post Re: Skirmish Offense Mod?
This should be possible and shouldn't be too complicated.
My doubt goes on how would one place actors for the CPU team.

If that is solved, then using a simple invisible brain at the top of the map and placing an enemy brain should make the activity.

Though I'm not good at scripting missions, I think it's possible.


Wed Aug 01, 2012 12:18 am
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Post Re: Skirmish Offense Mod?
Yea, I would really love to see that happen too. We've always been playing the German side of the Omaha beach. It's time we throw some meat bags out to experience the American side as well.


Wed Aug 01, 2012 5:58 am
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Post Re: Skirmish Offense Mod?
Asklar wrote:
This should be possible and shouldn't be too complicated.
My doubt goes on how would one place actors for the CPU team.

If that is solved, then using a simple invisible brain at the top of the map and placing an enemy brain should make the activity.

Though I'm not good at scripting missions, I think it's possible.

You make the designations, the designations drop Enemy dudes, instead of ally dudes.


Wed Aug 01, 2012 9:01 am
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Post Re: Skirmish Offense Mod?
Well, if Foa says it, I think it's doable.

I would give it a go, but I don't have enough time to learn mission scripting.


Wed Aug 01, 2012 8:48 pm
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Post Re: Skirmish Offense Mod?
I was making a suggestion.

If they can't place their own bunkers, could they place their own guys either?

Another sweet thing would be if the enemy could drop enemies [within the LZ constraints that a brain imposes] to either replenish their deployments [that you placed] in their bunkers [that you made] or go and attack you.

Another problem is, what faction would fill the place of their designation?
And then there is the question, would it be fun to know everything when you start the activity? Probably not, ENGAGE full FoW when you start activities to impose a sort of challenge.
How about gameplay, a player wouldn't really feel inclined to spam units, like the AI does, how does one deal with that?


Wed Aug 01, 2012 9:42 pm
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Post Re: Skirmish Offense Mod?
Bump


Sat Aug 18, 2012 8:47 pm
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Post Re: Skirmish Offense Mod?
Don't bump for the sake of bumping, that isn't permitted in the forums and might count as spam or necroing.

Now, going back on-topic, I read some time ago in the twitter feed that there is going to be an activity called "Bunker Breach" or something like that, which is basically a mission in which you raid a base.

So, your dreams will come true on the next release of Cortex Command.


Sat Aug 18, 2012 11:00 pm
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Post Re: Skirmish Offense Mod?
I am not fully acquainted with the rules yet, sorry about that. New mode would be really great though :)


Sun Aug 19, 2012 4:59 am
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