Re: Prometheus FX vs Fog of war
I remember seeing those in the trailer and thinking what that would be like in CC.
I thought about it and thought that the effect and movement would be easy, just the navigation would be tricky.
Maybe take a lazy way out and do a 'stick to the left wall' strategy like in mazes, or maybe even add a random variable that decides which way to go at intersections. All with ray casts checking for walls, I guess.