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Urban Warfare Bunker Modules http://45.55.195.193/viewtopic.php?f=75&t=30999 |
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Author: | DAME777 [ Tue May 15, 2012 10:57 pm ] |
Post subject: | Urban Warfare Bunker Modules |
I would give a shot at making this but I don't have the time,so I turned to all of you to help me out. I think it would be fairly easy to make some urban houses,apartment complexes,skyscrapers,stores,and any other modern building that's in a city. I would appreciate this greatly and I was thinking of making a hostage rescue mission which would require these modules. Also if someone tries to make this remember realistic doors(that shatter into wood bits)and ventilation systems(maybe) would put the cherry on top. Some reasons to make this(you could probably brainstorm more but this is just a couple of reasons this would be awesome): 1.Would help people who want to make some interesting scenes or missions. 2.Would make some interesting battles. Again this would be awesome. |
Author: | trotskygrad [ Wed May 16, 2012 3:05 am ] |
Post subject: | Re: Urban Warfare Bunker Modules |
DAME777 wrote: I would give a shot at making this but I don't have the time,so I turned to all of you to help me out. I think it would be fairly easy to make some urban houses,apartment complexes,skyscrapers,stores,and any other modern building that's in a city. I would appreciate this greatly and I was thinking of making a hostage rescue mission which would require these modules. Also if someone tries to make this remember realistic doors(that shatter into wood bits)and ventilation systems(maybe) would put the cherry on top. Some reasons to make this(you could probably brainstorm more but this is just a couple of reasons this would be awesome): 1.Would help people who want to make some interesting scenes or missions. 2.Would make some interesting battles. Again this would be awesome. try map pack 3 adds a lot of really good modules train chase does too, blast doors and stuff |
Author: | DAME777 [ Wed May 16, 2012 3:21 am ] |
Post subject: | Re: Urban Warfare Bunker Modules |
I mean modern(right now)time bunker modules and not scenes.Basically the ability to place houses and apartments for CS scenes or anything else. Zombie survival activities would be awesome in a apartment with a ventilation system. |
Author: | Kettenkrad [ Wed May 16, 2012 7:05 am ] |
Post subject: | Re: Urban Warfare Bunker Modules |
This would take an incredible amount of effort, creating bunker modules is a lengthy process, spriting each individual piece is just... painful. It's not going to be as easy as you think. DAME777 wrote: I mean modern(right now)time bunker modules and not scenes Tbh you'd be better off using MP3 parts, rather than wasting your (or a spriter's) time recreating each piece. |
Author: | trotskygrad [ Wed May 16, 2012 3:53 pm ] |
Post subject: | Re: Urban Warfare Bunker Modules |
DAME777 wrote: I mean modern(right now)time bunker modules and not scenes.Basically the ability to place houses and apartments for CS scenes or anything else. Zombie survival activities would be awesome in a apartment with a ventilation system. the bunker modules in CC are designed to be well... "modular" having ready-made houses and apartments would stifle creativity, make your own houses from the modules provided. |
Author: | DAME777 [ Wed May 16, 2012 10:20 pm ] |
Post subject: | Re: Urban Warfare Bunker Modules |
It's cool and urban and I knew that it would be a pain and consume time already. A realistic door that turns to background when you open it and back when you close it would be cool though,but that would be a pain to make right?Or would it be easy? The door would take some lua for sure . |
Author: | Asklar [ Thu May 17, 2012 1:22 am ] |
Post subject: | Re: Urban Warfare Bunker Modules |
Didn't the Wermacht mod had a house in bunker modules? Maybe that can be turned into something more complex, but I doubt any good spriter would do it just cause. And about a door like you say, maybe not turn into background; you can sprite it as if it was a real door opening as it should, and when it is fully opened, you set HitsMOs and GetsHitsByMOs to 0. No wait, things that are GetHitsByMOs = 0 aren't detected by lua scripts. Maybe a longer workaround, but I'm not doing it =P |
Author: | DAME777 [ Thu May 17, 2012 6:37 pm ] |
Post subject: | Re: Urban Warfare Bunker Modules |
I'll just use MP3 for the city feel. |
Author: | Sims_Doc [ Tue Jun 05, 2012 8:30 am ] |
Post subject: | Re: Urban Warfare Bunker Modules |
I'm sure making a house inside of a bunker module wouldn't be that hard. But i think he means broken buildings with broken lift-shafts and all the wonders of war. |
Author: | lucariokiller [ Wed Jun 06, 2012 5:51 pm ] |
Post subject: | Re: Urban Warfare Bunker Modules |
Great idea,man! Sorry but I can't help you,But good luck! oh and if you make houses,don't make them in concrete,I thnik if the houses will be in a lighter material would be a great idea. |
Author: | akblabla [ Mon Jul 30, 2012 5:39 pm ] |
Post subject: | Re: Urban Warfare Bunker Modules |
Hey, I made your request, check out the trappers mod in the mod release, it includes urban-ish bunker modules, though it isn't complete :=) |
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