Data Realms Fan Forums http://45.55.195.193/ |
|
doors with buttons for missiles silos http://45.55.195.193/viewtopic.php?f=75&t=30877 |
Page 1 of 1 |
Author: | lucariokiller [ Wed Apr 18, 2012 4:31 pm ] |
Post subject: | doors with buttons for missiles silos |
why don't make a door who opening when you push in a device like the c-4 detonator? if a guy make that,making nuclear silos with door will be feasable! |
Author: | Asklar [ Wed Apr 18, 2012 11:12 pm ] |
Post subject: | Re: doors with buttons for missiles silos |
I'm pretty sure I saw a door somewhere which was manually operated, but it wasn't really a door and it didn't work like that though. It was craft shaped like a door, and when you selected it and pressed W or S you could open/close it. But making a door as you say shouldn't be too hard. In fact, I might give it a go. |
Author: | Arcalane [ Wed Apr 18, 2012 11:30 pm ] |
Post subject: | Re: doors with buttons for missiles silos |
That's pretty much how doors used to work, IIRC, a loooong time ago. It was a cheap hack/workaround people used until Data implemented proper doors. |
Author: | Azukki [ Thu Apr 19, 2012 1:25 am ] |
Post subject: | Re: doors with buttons for missiles silos |
Asklar, thinking of this? viewtopic.php?f=83&t=11394&p=235537&hilit=manual+door#p235537 The concept doesn't work nearly as well for horizontal doors, since you can break your legs off or fall through sometimes if you stand on them. But there's not much need for that, since I imagine doors can be controlled via Lua now? Just add an invisible Actor that's selectable and have actiosn you try to do with it selected control a normal door. |
Author: | Asklar [ Thu Apr 19, 2012 2:22 am ] |
Post subject: | Re: doors with buttons for missiles silos |
Yep, that was what I thought of. And I'm not sure if doors can be completely lua controlled, the only command for doors I know is MovableMan:OpenAllDoors(true/false,team). |
Author: | Azukki [ Thu Apr 19, 2012 10:03 am ] |
Post subject: | Re: doors with buttons for missiles silos |
I thought the "primary activate" whatever that is firing a weapon for an AHuman could prompt a door to close/open? |
Author: | lucariokiller [ Thu Apr 19, 2012 5:50 pm ] |
Post subject: | Re: doors with buttons for missiles silos |
so it's not possible? |
Author: | Asklar [ Thu Apr 19, 2012 10:42 pm ] |
Post subject: | Re: doors with buttons for missiles silos |
Azukki wrote: I thought the "primary activate" whatever that is firing a weapon for an AHuman could prompt a door to close/open? Hm, I didn't thought that. It might work. I'll give it a try and come with results later. |
Author: | lucariokiller [ Fri Apr 20, 2012 1:16 pm ] |
Post subject: | Re: doors with buttons for missiles silos |
Oh yeah cool! Thanks! |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |