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Reload Animations http://45.55.195.193/viewtopic.php?f=75&t=30513 |
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Author: | Galacticruler [ Mon Feb 27, 2012 2:11 am ] |
Post subject: | Reload Animations |
not that this would ever be made, but it gets boring to see ammo hit 0 then drop the mag, and a new one appears from no where. |
Author: | Joseh123 [ Thu Mar 01, 2012 3:49 pm ] |
Post subject: | Re: Reload Animations |
That would be cool, but don't expect mods that are just like some features we all expect for future builds, as this game is not fully complete yet. I didn't wanted to be rude, but... you got that ![]() |
Author: | lucariokiller [ Sun Mar 04, 2012 1:39 pm ] |
Post subject: | Re: Reload Animations |
yeah,that will be very cool! ![]() ![]() ![]() ![]() |
Author: | Hunter0 [ Sun Mar 04, 2012 3:42 pm ] |
Post subject: | Re: Reload Animations |
If I'm honest, my opinion is that it would be pointless and a waste of development time. |
Author: | lucariokiller [ Sun Mar 04, 2012 6:37 pm ] |
Post subject: | Re: Reload Animations |
an animations like friedly fire would be very cool! |
Author: | Hunter0 [ Sun Mar 04, 2012 7:30 pm ] |
Post subject: | Re: Reload Animations |
lucariokiller wrote: an animations like friedly fire would be very cool! What? |
Author: | Joseh123 [ Mon Mar 05, 2012 12:06 am ] |
Post subject: | Re: Reload Animations |
lucariokiller wrote: an animations like friedly fire would be very cool! wat You want an animation for friendly fire? WTF? |
Author: | lucariokiller [ Mon Mar 05, 2012 3:06 pm ] |
Post subject: | Re: Reload Animations |
oh dammit!no,no,!!!!!!! ![]() one of the games who i play is friendly-fire,a cortex-command like. and if you reload,the men pick up the clip,throw it,grap another magazine and reload the gun! |
Author: | FoxTop [ Mon Mar 05, 2012 3:28 pm ] |
Post subject: | Re: Reload Animations |
you mean pick the empty magazine of your friend?thats unecesary also CC needs reload animations,its looks boring when your soldier reload the weapon and it only drop the old mag. |
Author: | Hunter0 [ Mon Mar 05, 2012 6:54 pm ] |
Post subject: | Re: Reload Animations |
FoxTop wrote: also CC needs reload animations,its looks boring when your soldier reload the weapon and it only drop the old mag. I can't express enough how much I disagree with this. |
Author: | Arcalane [ Mon Mar 05, 2012 7:09 pm ] |
Post subject: | Re: Reload Animations |
Yes, you've already said you think it's a bad idea, we know. But let me put it this way; reload animations just aren't practical in CC at the moment. Why? Long story short, you'd need something like a WalkPath defined on each gun (because you couldn't define a universal reloading animation on the actor to use with all weapons, it simply wouldn't work; there are too many weapons with too many unique reloading mechanisms) that tells the actor where to move its hand when reloading. That's an awful lot of work for such a minor feature. |
Author: | Hunter0 [ Mon Mar 05, 2012 8:09 pm ] |
Post subject: | Re: Reload Animations |
Arcalane wrote: Yes, you've already said you think it's a bad idea, we know. Sorry... ![]() |
Author: | Joseh123 [ Mon Mar 05, 2012 11:37 pm ] |
Post subject: | Re: Reload Animations |
Arcalane wrote: Yes, you've already said you think it's a bad idea, we know. But let me put it this way; reload animations just aren't practical in CC at the moment. Why? Long story short, you'd need something like a WalkPath defined on each gun (because you couldn't define a universal reloading animation on the actor to use with all weapons, it simply wouldn't work; there are too many weapons with too many unique reloading mechanisms) that tells the actor where to move its hand when reloading. That's an awful lot of work for such a minor feature. Well, many people have made mods that could modify all actors and weapons, AND the base.rte. Don't think that we, Data Realms fans, are too lazy to make a mod that modify the whole game...I am lazy but I don't think everyone is like me. |
Author: | FoxTop [ Tue Mar 06, 2012 12:21 am ] |
Post subject: | Re: Reload Animations |
Arcalane wrote: Yes, you've already said you think it's a bad idea, we know. But let me put it this way; reload animations just aren't practical in CC at the moment. Why? Long story short, you'd need something like a WalkPath defined on each gun (because you couldn't define a universal reloading animation on the actor to use with all weapons, it simply wouldn't work; there are too many weapons with too many unique reloading mechanisms) that tells the actor where to move its hand when reloading. That's an awful lot of work for such a minor feature. You are right,if the reload animations where from walkpaths the ini file will be realy large only for a minor feature ![]() Also joseh because anyone disagree your idea dosen´t means that he will hate you. |
Author: | Joseh123 [ Tue Mar 06, 2012 2:47 am ] |
Post subject: | Re: Reload Animations |
FoxTop wrote: Also joseh because anyone disagree your idea dosen´t means that he will hate you. Where did I said someone would hate me? |
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