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			| lucariokiller Banned 
					Joined: Fri Dec 09, 2011 10:32 am
 Posts: 226
 Location: In the datarealms cemetery
   |   doors with buttons for missiles siloswhy don't make a door who opening when you push in a device like the c-4 detonator?if a guy make that,making nuclear silos with door will be feasable!
 
 
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			| Wed Apr 18, 2012 4:31 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: doors with buttons for missiles silosI'm pretty sure I saw a door somewhere which was manually operated, but it wasn't really a door and it didn't work like that though. It was craft shaped like a door, and when you selected it and pressed W or S you could open/close it.
 But making a door as you say shouldn't be too hard.
 
 In fact, I might give it a go.
 
 
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			| Wed Apr 18, 2012 11:12 pm | 
					
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			| Arcalane 
					Joined: Sun Jan 28, 2007 10:32 pm
 Posts: 1609
 Location: UK
   |   Re: doors with buttons for missiles silosThat's pretty much how doors used to work, IIRC, a loooong time ago. It was a cheap hack/workaround people used until Data implemented proper doors. 
 
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			| Wed Apr 18, 2012 11:30 pm | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: doors with buttons for missiles silosAsklar, thinking of this?viewtopic.php?f=83&t=11394&p=235537&hilit=manual+door#p235537 The concept doesn't work nearly as well for horizontal doors, since you can break your legs off or fall through sometimes if you stand on them. But there's not much need for that, since I imagine doors can be controlled via Lua now? Just add an invisible Actor that's selectable and have actiosn you try to do with it selected control a normal door.
 
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			| Thu Apr 19, 2012 1:25 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: doors with buttons for missiles silosYep, that was what I thought of.
 And I'm not sure if doors can be completely lua controlled, the only command for doors I know is MovableMan:OpenAllDoors(true/false,team).
 
 
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			| Thu Apr 19, 2012 2:22 am | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: doors with buttons for missiles silosI thought the "primary activate" whatever that is firing a weapon for an AHuman could prompt a door to close/open? 
 
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			| Thu Apr 19, 2012 10:03 am | 
					
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			| lucariokiller Banned 
					Joined: Fri Dec 09, 2011 10:32 am
 Posts: 226
 Location: In the datarealms cemetery
   |   Re: doors with buttons for missiles silosso it's not possible? 
 
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			| Thu Apr 19, 2012 5:50 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: doors with buttons for missiles silosAzukki wrote: I thought the "primary activate" whatever that is firing a weapon for an AHuman could prompt a door to close/open?Hm, I didn't thought that. It might work. I'll give it a try and come with results later.
 
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			| Thu Apr 19, 2012 10:42 pm | 
					
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			| lucariokiller Banned 
					Joined: Fri Dec 09, 2011 10:32 am
 Posts: 226
 Location: In the datarealms cemetery
   |   Re: doors with buttons for missiles silosOh yeah cool!Thanks!
 
 
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			| Fri Apr 20, 2012 1:16 pm | 
					
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