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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) doors with buttons for missiles silos
why don't make a door who opening when you push in a device like the c-4 detonator? if a guy make that,making nuclear silos with door will be feasable!
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Wed Apr 18, 2012 4:31 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: doors with buttons for missiles silos
I'm pretty sure I saw a door somewhere which was manually operated, but it wasn't really a door and it didn't work like that though. It was craft shaped like a door, and when you selected it and pressed W or S you could open/close it.
But making a door as you say shouldn't be too hard.
In fact, I might give it a go.
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Wed Apr 18, 2012 11:12 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: doors with buttons for missiles silos
That's pretty much how doors used to work, IIRC, a loooong time ago. It was a cheap hack/workaround people used until Data implemented proper doors.
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Wed Apr 18, 2012 11:30 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: doors with buttons for missiles silos
Asklar, thinking of this? viewtopic.php?f=83&t=11394&p=235537&hilit=manual+door#p235537The concept doesn't work nearly as well for horizontal doors, since you can break your legs off or fall through sometimes if you stand on them. But there's not much need for that, since I imagine doors can be controlled via Lua now? Just add an invisible Actor that's selectable and have actiosn you try to do with it selected control a normal door.
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Thu Apr 19, 2012 1:25 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: doors with buttons for missiles silos
Yep, that was what I thought of.
And I'm not sure if doors can be completely lua controlled, the only command for doors I know is MovableMan:OpenAllDoors(true/false,team).
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Thu Apr 19, 2012 2:22 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: doors with buttons for missiles silos
I thought the "primary activate" whatever that is firing a weapon for an AHuman could prompt a door to close/open?
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Thu Apr 19, 2012 10:03 am |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: doors with buttons for missiles silos
so it's not possible?
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Thu Apr 19, 2012 5:50 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: doors with buttons for missiles silos
Azukki wrote: I thought the "primary activate" whatever that is firing a weapon for an AHuman could prompt a door to close/open? Hm, I didn't thought that. It might work. I'll give it a try and come with results later.
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Thu Apr 19, 2012 10:42 pm |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: doors with buttons for missiles silos
Oh yeah cool! Thanks!
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Fri Apr 20, 2012 1:16 pm |
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