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Any interest in a robo-pope mod
http://45.55.195.193/viewtopic.php?f=75&t=29732
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Author:  Mr.Fahrenheit [ Sun Jan 29, 2012 1:56 am ]
Post subject:  Any interest in a robo-pope mod

Hi, I am planning to make a mod about the robotic religious character in the intro (pope?). I am wondering if anyone besides myself would like to see this mod happen and other creatures from the intro be created.

Attachments:
IntroSlideA.bmp
IntroSlideA.bmp [ 560.68 KiB | Viewed 5770 times ]

Author:  Naxete [ Mon Jan 30, 2012 6:50 am ]
Post subject:  Re: Any interest in a robo-pope mod

I'm sorry, you're a couple of builds late :???:

They were so damn cool, I almost drop all interest when data decided to remove them and add ronnins.

Attachments:
Church.rte.rar [176.39 KiB]
Downloaded 257 times

Author:  Mr.Fahrenheit [ Mon Jan 30, 2012 11:59 am ]
Post subject:  Re: Any interest in a robo-pope mod

Really they were in the game?! I have no recollection of them in it and i bought the game years ago.

Author:  Mr.Fahrenheit [ Mon Jan 30, 2012 12:39 pm ]
Post subject:  Re: Any interest in a robo-pope mod

Oh, thanks for posting the download it was only slightly depressing because I decided to go ahead and make some sprites for him. :P

Author:  Naxete [ Mon Jan 30, 2012 4:09 pm ]
Post subject:  Re: Any interest in a robo-pope mod

I'm sorry if you feel like wasted time but think in all the time you saved and the practice you've made :wink:

Yes, so far as I know they were integrated inside vanilla content, even Prom did his piece of concept art,
(made the ones you see in intro clip) I also wish them to be in cc today, shame on devs for removing them u_u"

Author:  Azukki [ Wed Feb 01, 2012 7:24 pm ]
Post subject:  Re: Any interest in a robo-pope mod

What? Those guys were never actually playable actors in the vanilla game, they were just shown in that intro slide.
There were several mods that made actors and gun/s based off that slide, eg the one you posted. You must have mistakenly installed that onto a new build and forgot you had, or something.

The gun with supersonic bullets, non-100-health actor, and anti-aliased moduleicon are all indicative that the rte you posted wasn't made by DRL. It's a nice mod, but it's out of line with the conventions of vanilla content.

Author:  Naxete [ Wed Feb 01, 2012 8:51 pm ]
Post subject:  Re: Any interest in a robo-pope mod

Not even in old builds? my memory must be playing tricks on me... my bad.

Author:  Mr.Fahrenheit [ Wed Feb 01, 2012 10:57 pm ]
Post subject:  Re: Any interest in a robo-pope mod

Oh Yay. That means there's more reason to continue on my mod.

Author:  Naxete [ Thu Feb 02, 2012 12:16 am ]
Post subject:  Re: Any interest in a robo-pope mod

Mr.Fahrenheit wrote:
Oh Yay. That means there's more reason to continue on my mod.

If you're really interested in do things right, ask Prom through email if there's more concept art
we didn't and we can see about cortex command enviroment factions, he's a really nice guy.

I hope his recovery is going well...

Author:  Mr.Fahrenheit [ Thu Feb 02, 2012 2:25 am ]
Post subject:  Re: Any interest in a robo-pope mod

Yeah, I've heard about that; what actually happened to him?

Author:  Naxete [ Thu Feb 02, 2012 2:34 am ]
Post subject:  Re: Any interest in a robo-pope mod

A sickness related to his elbow/arm, here's all the details:
http://diglett.blogspot.com/2011/07/hand-problems.html

Luckily, after some recovery time, looks like he kept drawing :grin:

Author:  Skeggy [ Sat Feb 11, 2012 3:48 pm ]
Post subject:  Re: Any interest in a robo-pope mod

♥♥♥♥... I didn't see this and literally just posted about help with it, sorry, I'll cease work on it.

Author:  Mr.Fahrenheit [ Sat Feb 11, 2012 8:30 pm ]
Post subject:  Re: Any interest in a robo-pope mod

SKEGGY NOOOOOOOO!!!!! Keep working on it because I have sort of quit with this. :???: Do it!

Author:  Skeggy [ Sun Feb 12, 2012 7:06 pm ]
Post subject:  Re: Any interest in a robo-pope mod

Yesssssssssssssss Thanks

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