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smoke grenade http://45.55.195.193/viewtopic.php?f=75&t=28761 |
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Author: | lucariokiller [ Sat Dec 31, 2011 12:04 pm ] |
Post subject: | smoke grenade |
something do a flashbang and I think if something can do a smoke grenade(no lethal,logic)that's a good idea.Isn't it? |
Author: | Asklar [ Sun Jan 01, 2012 7:51 am ] |
Post subject: | Re: smoke grenade |
That would be mainly spritework. I didn't understand much your post, but if you want to do a flashbang you just make a grenade that blows up with a very bright glow and a high sound, and you could use lua to stun the actors nearby. If you want to do a smoke grenade, you could sprite a big cloud of smoke, or just use many of the vanilla ones, and use a script that changes the aim angle of the actors inside the cloud to simulate the less accurate aiming. |
Author: | lucariokiller [ Sun Jan 01, 2012 4:42 pm ] |
Post subject: | Re: smoke grenade |
oh ! excuse me I'm french and I don't speak very well English! I just want a no lethal grenade who do smoke! |
Author: | Shakatuko [ Mon Jan 02, 2012 12:45 am ] |
Post subject: | Re: smoke grenade |
I do believe Theatre of the Dead have a smoke grenade. Sorry if I spelled the name wrong, I'm not american. |
Author: | lucariokiller [ Tue Jan 03, 2012 5:24 pm ] |
Post subject: | Re: smoke grenade |
not a lethal smoke grenade,a no lethal smoke grenade |
Author: | ryry1237 [ Tue Jan 10, 2012 5:38 pm ] |
Post subject: | Re: smoke grenade |
If it's just smoke, I assume you can make a bunch of MOParticle gibs which are scripted so that when an actor is near a smoke plume, enemy AI detection just goes through them. If only I knew how they script those invisibility effects... |
Author: | Naxete [ Thu Jan 12, 2012 10:29 am ] |
Post subject: | Re: smoke grenade |
You can grab my smoke grenade, make some flashy/sparky exploding effect and add paralyzer script to gibs, the main problem its the lag, if you can contain the lag decently during explosion, this would be a fun grenade. Less than 10 minutes of coding. |
Author: | Skeggy [ Fri Feb 10, 2012 9:23 pm ] |
Post subject: | Re: smoke grenade |
Did a (Pretty Crap) sprite for the smoke grenade even though you probs already had one Will make you a flashbang sprite now Attachment: EDIT: oh wow didn't realise how old this was, sorry. Attachment: |
Author: | ryry1237 [ Tue Feb 14, 2012 12:16 am ] |
Post subject: | Re: smoke grenade |
I guess I could mod this to actually flash units... dling now |
Author: | ryry1237 [ Tue Feb 14, 2012 10:14 am ] | ||
Post subject: | Re: smoke grenade | ||
I whipped up a simple flash grenade like explosive. It works by shooting out a bunch of invisible particles which senses if there are any actors nearby. If there are actors, the particles cause the actors to be unable to sharpaim properly, as well as a few other effects. The script was somewhat hastily written and I haven't really tested this out too much, so there might be a few scripting errors, but it certainly messes with aiming and stuff if you get hit by one of these point-blank.
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Author: | lucariokiller [ Tue Feb 14, 2012 7:58 pm ] |
Post subject: | Re: smoke grenade |
uh!thanks!man I love you! |
Author: | ryry1237 [ Tue Feb 21, 2012 7:20 am ] |
Post subject: | Re: smoke grenade |
If only I knew how to mod invisibility, I would be able to script that smoke grenade. |
Author: | lucariokiller [ Fri Feb 24, 2012 12:20 am ] |
Post subject: | Re: smoke grenade |
what? |
Author: | richielawrence [ Mon Jun 25, 2012 7:54 am ] |
Post subject: | Re: smoke grenade |
"no lethatl smoke grenade" ahhhmmm would be cool but i can't understand much about what it means |
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