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smoke grenade
http://45.55.195.193/viewtopic.php?f=75&t=28761
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Author:  lucariokiller [ Sat Dec 31, 2011 12:04 pm ]
Post subject:  smoke grenade

something do a flashbang and I think if something can do a smoke grenade(no lethal,logic)that's a good idea.Isn't it?

Author:  Asklar [ Sun Jan 01, 2012 7:51 am ]
Post subject:  Re: smoke grenade

That would be mainly spritework.

I didn't understand much your post, but if you want to do a flashbang you just make a grenade that blows up with a very bright glow and a high sound, and you could use lua to stun the actors nearby.

If you want to do a smoke grenade, you could sprite a big cloud of smoke, or just use many of the vanilla ones, and use a script that changes the aim angle of the actors inside the cloud to simulate the less accurate aiming.

Author:  lucariokiller [ Sun Jan 01, 2012 4:42 pm ]
Post subject:  Re: smoke grenade

oh ! excuse me I'm french and I don't speak very well English! I just want a no lethal grenade who do smoke!

Author:  Shakatuko [ Mon Jan 02, 2012 12:45 am ]
Post subject:  Re: smoke grenade

I do believe Theatre of the Dead have a smoke grenade. Sorry if I spelled the name wrong, I'm not american.

Author:  lucariokiller [ Tue Jan 03, 2012 5:24 pm ]
Post subject:  Re: smoke grenade

not a lethal smoke grenade,a no lethal smoke grenade

Author:  ryry1237 [ Tue Jan 10, 2012 5:38 pm ]
Post subject:  Re: smoke grenade

If it's just smoke, I assume you can make a bunch of MOParticle gibs which are scripted so that when an actor is near a smoke plume, enemy AI detection just goes through them.
If only I knew how they script those invisibility effects...

Author:  Naxete [ Thu Jan 12, 2012 10:29 am ]
Post subject:  Re: smoke grenade

You can grab my smoke grenade, make some flashy/sparky exploding effect and add paralyzer script to gibs,
the main problem its the lag, if you can contain the lag decently during explosion, this would be a fun grenade.

Less than 10 minutes of coding.

Author:  Skeggy [ Fri Feb 10, 2012 9:23 pm ]
Post subject:  Re: smoke grenade

Did a (Pretty Crap) sprite for the smoke grenade even though you probs already had one
Will make you a flashbang sprite now

Attachment:
File comment: Smoke Grenade
Smoke Grenade.png [134 Bytes]
Not downloaded yet

EDIT: oh wow didn't realise how old this was, sorry.
Attachment:
Flashbang.bmp [334 Bytes]
Not downloaded yet

Author:  ryry1237 [ Tue Feb 14, 2012 12:16 am ]
Post subject:  Re: smoke grenade

I guess I could mod this to actually flash units...
dling now

Author:  ryry1237 [ Tue Feb 14, 2012 10:14 am ]
Post subject:  Re: smoke grenade

I whipped up a simple flash grenade like explosive. It works by shooting out a bunch of invisible particles which senses if there are any actors nearby. If there are actors, the particles cause the actors to be unable to sharpaim properly, as well as a few other effects.
The script was somewhat hastily written and I haven't really tested this out too much, so there might be a few scripting errors, but it certainly messes with aiming and stuff if you get hit by one of these point-blank.

Attachments:
SpecialExplosives.rte.rar [21.47 KiB]
Downloaded 211 times

Author:  lucariokiller [ Tue Feb 14, 2012 7:58 pm ]
Post subject:  Re: smoke grenade

uh!thanks!man I love you!

Author:  ryry1237 [ Tue Feb 21, 2012 7:20 am ]
Post subject:  Re: smoke grenade

If only I knew how to mod invisibility, I would be able to script that smoke grenade.

Author:  lucariokiller [ Fri Feb 24, 2012 12:20 am ]
Post subject:  Re: smoke grenade

what?

Author:  richielawrence [ Mon Jun 25, 2012 7:54 am ]
Post subject:  Re: smoke grenade

"no lethatl smoke grenade"
ahhhmmm
would be cool but i can't understand much about what it means

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