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 Lua Pixel Glows - Mod 
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Post Lua Pixel Glows - Mod
Would it be Possible to Added pixel glows as a Mod? because in the long run this would be a better option instead of trying to get data to readded this to the .exe


Mon Nov 07, 2011 6:16 pm
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Post Re: Lua Pixel Glows - Mod
The only way I think this would be possible, it would be adding an artificial trail of glowy pixels, but that would be laggy.


Mon Nov 07, 2011 8:00 pm
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Post Re: Lua Pixel Glows - Mod
So it is Possible to make a Mod that will allow Pixel Glow, Awesome well then Make it So Number One.


Mon Nov 07, 2011 9:03 pm
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Post Re: Lua Pixel Glows - Mod
What? Are you giving me an order?
It would be a lot of work, it WOULDN'T look good, and it would be laggy.

How could that be number one?


Mon Nov 07, 2011 9:18 pm
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Post Re: Lua Pixel Glows - Mod
Thats True Nonsequitorian, But if Someone makes this Mod others can then Improve upon this.


Last edited by Sims_Doc on Mon Nov 07, 2011 10:48 pm, edited 1 time in total.



Mon Nov 07, 2011 10:42 pm
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Post Re: Lua Pixel Glows - Mod
Nonsequitorian wrote:
B: Data ain't gonna put them back in in the next build.

That was the Reasoning why we should make a mod, that would allow modders to make mods that can take advanage of this but not excessively to the point people cannot run it.


Mon Nov 07, 2011 10:52 pm
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Post Re: Lua Pixel Glows - Mod
Nonsequitorian wrote:
buggy, and laggy?

Thats all irrelephant to me, i honestly don't care about lag or bugs.


Mon Nov 07, 2011 10:55 pm
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Post Re: Lua Pixel Glows - Mod
Nonsequitorian wrote:
Yes you do. Buggy means it wont work half the time, laggy means the game freezes. You care.

irrelephant, it still dosen't bother me its just something i or others have to work around.


Mon Nov 07, 2011 10:59 pm
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Nonsequitorian wrote:
That only you really care about.

Yet So Many People Want Pixelglows added or more to the point readded.


Mon Nov 07, 2011 11:03 pm
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Post Re: Lua Pixel Glows - Mod
Nonsequitorian wrote:
A: You wont be able to improve on something as simple as this, really, and make it less laggy is improbable.

B: Data ain't gonna put them back in in the next build.


Period.

[/thread]


Tue Nov 08, 2011 1:34 am
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Post Re: Lua Pixel Glows - Mod
Asklar wrote:
What? Are you giving me an order?

Obey me! NOW :twisted:

Nonsequitorian, Sims_Doc, please, stay calm and focused.

I consider it viable as a game conversion, modifying Base.rte,
just like Crow did some time ago adding some changes to main
cortex command looking, reducing color and increasing realism.

It would require a version per build and some knowledge to modify engine
files to make pixel glows work like they did, but its not that impossible :???:


Tue Nov 08, 2011 3:25 am
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Post Re: Lua Pixel Glows - Mod
Modifying the engine is illegal, this was discussed before. Coding it in lua to work anywhere near as 'smoothly' as it did before is impossible.

Case closed.


Tue Nov 08, 2011 3:51 am
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Post Re: Lua Pixel Glows - Mod
Right let's start over again. I'm going to request that you all refrain from hitting other members over the head with your big grammar sticks, and stay on topic.


Wed Nov 16, 2011 11:51 pm
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Post Re: Lua Pixel Glows - Mod
Seraph wrote:
Right let's start over again.


OK, Can someone created a Lua Pixel Glows Mod?


Tue Dec 06, 2011 2:29 pm
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Post Re: Lua Pixel Glows - Mod
Sims_Doc wrote:
OK, Can someone created a Lua Pixel Glows Mod?


FTL neutrino speaking over there.

And according to all what you read in the thread, I doubt someone will.


Tue Dec 06, 2011 6:19 pm
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