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Question about Activites.
http://45.55.195.193/viewtopic.php?f=75&t=26177
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Author:  LordVonKain [ Tue Nov 08, 2011 7:21 pm ]
Post subject:  Question about Activites.

Is it possible to make a sorta wave survival mode, for example have 20 waves of clones and actors with short in-between times to restock / Buy actors and stuff. and on wave 20 have a boss of a sort.

Now i believe this is possible just on it own like that, But would it be possible to also change the music when the boss spawns,And / or change stats to that boss according to the difficulty?
For example, a Dummy style survival having 20 waves of Dummies and ending with the Dummy behemoth, But depending on the diffculity the stats and damage the weapon does changes to lower or higher depending on the difficulty.

(if this has been done i do apologise in advance)

Author:  Roast Veg [ Wed Nov 09, 2011 12:14 am ]
Post subject:  Re: Question about Activites.

LordVonKain wrote:
Is it possible to make a sorta wave survival mode, for example have 20 waves of clones and actors with short in-between times to restock / Buy actors and stuff. and on wave 20 have a boss of a sort.
This is possible and has been done, CC48 made skirmish waves, akblabla made alternative skirmish and weegee made extended skirmish.
LordVonKain wrote:
Now i believe this is possible just on it own like that, But would it be possible to also change the music when the boss spawns?
This is also possible through use of the AudioMan Lua functions.
LordVonKain wrote:
And / or change stats to that boss according to the difficulty?
And this is where it gets tricky. Currently it's impossible to change the strength of an actor after starting the game, since most of the properties go read only. Theoretically you could give it better ammo by using different magazines based on the difficulty setting, but this has yet to be done since it's a new feature.

Author:  LordVonKain [ Wed Nov 09, 2011 12:43 am ]
Post subject:  Re: Question about Activites.

What about spawning Different a different unit on different diffculity? since it can then just copy the same actor 4 times but uses a different Ini file for that actor?

also i believe both of those ends up with you having your brain escaping instead to win, instead of just winning straight when the boss get killed. (as in get the win bar to come across the screen)

Author:  Dylanhutch [ Wed Nov 16, 2011 8:44 am ]
Post subject:  Re: Question about Activites.

Roast Veg wrote:
Currently it's impossible to change the strength of an actor after starting the game, since most of the properties go read only.



Actually, no, you can still set stuff like mass and health, so something like this.

Code:
function Update (self)
self.store = self.health
if self.health < self.store then
self.health = self.store -5

end
end

That would, in theory make it so only 5 health could be deducted at one time (frame). Thus making it seem stronger, so you could add one of those into the mission to make them seem stronger each wave, you'd have to up the gibwoundlimit to make sure you didn't just gib the enemies though.
Not the best way to do it by all means.

Not tested and probably all wrong.


LordVonKain wrote:
What about spawning Different a different unit on different diffculity? since it can then just copy the same actor 4 times but uses a different Ini file for that actor?


Or just do that.

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