Re: Question about Activites.
Roast Veg wrote:
Currently it's impossible to change the strength of an actor after starting the game, since most of the properties go read only.
Actually, no, you can still set stuff like mass and health, so something like this.
Code:
function Update (self)
self.store = self.health
if self.health < self.store then
self.health = self.store -5
end
end
That would, in theory make it so only 5 health could be deducted at one time (frame). Thus making it seem stronger, so you could add one of those into the mission to make them seem stronger each wave, you'd have to up the gibwoundlimit to make sure you didn't just gib the enemies though.
Not the best way to do it by all means.
Not tested and probably all wrong.
LordVonKain wrote:
What about spawning Different a different unit on different diffculity? since it can then just copy the same actor 4 times but uses a different Ini file for that actor?
Or just do that.