Data Realms Fan Forums http://45.55.195.193/ |
|
Music Player http://45.55.195.193/viewtopic.php?f=75&t=26102 |
Page 1 of 1 |
Author: | Galacticruler [ Sat Nov 05, 2011 5:54 am ] |
Post subject: | Music Player |
Just a random idea that popped in my head. Could be an Ipod or something,that plays music even when not equiped(would it be possible to add music to main file and use index.ini to include it?) |
Author: | Asklar [ Sat Nov 05, 2011 6:58 am ] |
Post subject: | Re: Music Player |
I remember that once I was looking around the old mods, and there was this music player. I never tested it, I suppose the sound of the gun firing was the song, so you just clicked and the song began, but who knows. You could also add a lua script to a gun which makes the game play some specific music. |
Author: | Galacticruler [ Sat Nov 05, 2011 4:52 pm ] |
Post subject: | Re: Music Player |
hmmm....ill go look around. EDIT: i looked, only 2 things came up that were close, the Eye of the Tiger bomb, and an old Ipod mod,though no download.... EDIT2: not related,but why do i get an error with the Trappers mod M60 magazine? Code: AddAmmo = Magazine PresetName = Magazine M60 Mass = 4.50 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Ronin.rte/Devices/Sprites/MagazineM60A.bmp FrameCount = 1 SpriteOffset = Vector X = -4 Y = -4 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Crashes here-> Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = 0 ParentOffset = Vector X = -3 Y = 1 DrawAfterParent = 1 RoundCount = 200 RTTRatio = 7 RegularRound = Round CopyOf = Round M60 TracerRound = Round CopyOf = Tracer M60 EDIT3: solved above problem, used spaces at the actual weapon code.... |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |