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Music Player
http://45.55.195.193/viewtopic.php?f=75&t=26102
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Author:  Galacticruler [ Sat Nov 05, 2011 5:54 am ]
Post subject:  Music Player

Just a random idea that popped in my head.

Could be an Ipod or something,that plays music even when not equiped(would it be possible to add music to main file and use index.ini to include it?)

Author:  Asklar [ Sat Nov 05, 2011 6:58 am ]
Post subject:  Re: Music Player

I remember that once I was looking around the old mods, and there was this music player. I never tested it, I suppose the sound of the gun firing was the song, so you just clicked and the song began, but who knows.

You could also add a lua script to a gun which makes the game play some specific music.

Author:  Galacticruler [ Sat Nov 05, 2011 4:52 pm ]
Post subject:  Re: Music Player

hmmm....ill go look around.

EDIT:
i looked, only 2 things came up that were close, the Eye of the Tiger bomb, and an old Ipod mod,though no download....

EDIT2:
not related,but why do i get an error with the Trappers mod M60 magazine?
Code:
AddAmmo = Magazine
   PresetName = Magazine M60
   Mass = 4.50
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Ronin.rte/Devices/Sprites/MagazineM60A.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -4
      Y = -4
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
Crashes here-> Material = Material
         CopyOf = Military Stuff
      Resolution = 3
      Depth = 1
   DeepCheck = 0
   JointStrength = 200
   JointStiffness = 1
   JointOffset = Vector
      X = 0
      Y = 0
   ParentOffset = Vector
      X = -3
      Y = 1
   DrawAfterParent = 1
   RoundCount = 200
   RTTRatio = 7
   RegularRound = Round
      CopyOf = Round M60
   TracerRound = Round
      CopyOf = Tracer M60


EDIT3:
solved above problem, used spaces at the actual weapon code....

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