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 Dummy Small Turret with Caterpillar Treads 
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Post Dummy Small Turret with Caterpillar Treads
Anychance someone could mod the small turrets with caterpillar treads so one you move them around to where they are needed.


Thu Nov 03, 2011 11:59 am
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Post Re: Dummy Small Turret with Caterpillar Treads
Anyone can easily mod current dummy turrets adding to them some average dummy dreadnought-crab-legs
but caterpillar treads are very hard to mod, because it requires complex scripting to act like tracks.

Many tanks and vehicles have been released but none of them have an efficient track or wheel system,
even consider the importance of realism in physics, datarealms team didn't bothered to include in the core... yet.


Thu Nov 03, 2011 10:43 pm
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Post Re: Dummy Small Turret with Caterpillar Treads
.....Why not use invisible crab legs or non animated legs that LOOK like treads?


Sat Nov 05, 2011 8:37 pm
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Post Re: Dummy Small Turret with Caterpillar Treads
Galacticruler wrote:
.....Why not use invisible crab legs or non animated legs that LOOK like treads?

Its been already done (first time by Ivan) and for some reason:
- It doesn't act like track which grab itself to terrain, it advance bouncing and jumping, like raccoons.
- It rape a massive amount of terrain, which make them non-reliable for low-density ground scenes.
- Walkpaths are serious troublemakers, which provoke stress and rage-quits.


Sat Nov 05, 2011 9:36 pm
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Post Re: Dummy Small Turret with Caterpillar Treads
So What Your Trying to Say is Data, Should Make a Caterpillar Unit in the Next Update to SLOVE THIS ISSUE.


Sat Nov 05, 2011 10:42 pm
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Post Re: Dummy Small Turret with Caterpillar Treads
Nonsequitorian wrote:
Not at all.

What he's trying to say is that the way that people have been doing it for the past forever isn't really too great, and that a new way has to be thought up. Not everything has to be fixed by Data, especially non-vanilla stuff.

Yes, but if we "Convince" data to added this as an vanilla unit we won't have this issue to begin with, So Naturally. i Challenge you Data to added this into the Game.


Sat Nov 05, 2011 11:03 pm
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Post Re: Dummy Small Turret with Caterpillar Treads
Nonsequitorian wrote:
No. Just no.

Too Late Nonsequitorian, i've already set in motion things that cannot be undo.


Sat Nov 05, 2011 11:07 pm
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Post Re: Dummy Small Turret with Caterpillar Treads
Nonsequitorian wrote:
No. Just no.

I'd rather have Data put in PixelGlows than have a tank. What's the fun in having something we could make given to us, when we could have something even more awesome that we couldn't make?


Non has a great point in here.
Tanks with caterpillar treads could be done, they have been done, and they aren't used as often to be integrated right now to the engine (but it could be in a distant future).
The same thing goes with water, Hydro Plus is perfect, why do we need dynamic water and stuff added to the engine, if water can be done? Or create ini variables for charged weapons, when we can easily lua it up?

In fact, very little things are out of reach of lua and ini, we can basically do anything we could want. It would be ten times better if the next build comes with much more polishing, less bugs and glitchs, smoother working, less lag and things of that kind than new content that would need to be polished later.

Take the example of the pie menus. When they were added they were broken, and even though a new build was released quickly, they had to be fixed. Imagine the same thing happening with water, new types of units and things of the like. Everyone would be pissed off.

So, Data instead of adding new content that isn't completely necessary he should optimize the engine as much as he can, and work with the main and most important content of the game, namely, the MetaGame.


Sat Nov 05, 2011 11:31 pm
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Post Re: Dummy Small Turret with Caterpillar Treads
Asklar wrote:
Everyone would be pissed off.

So, Data instead of adding new content that isn't completely necessary he should optimize the engine as much as he can, and work with the main and most important content of the game, namely, the MetaGame.

Almost everone would be angery about this there would be that small group that would take advanage of this situation, as a large group of people rage at data the person that hardly logs onto the forums.

Also if people want partical effects for the engine why don't they write the code and submite it to Data's there four increasing there chances, but the same thing wouldn't work for the caterpiller treads because no one wouldn't back the project.


Sat Nov 05, 2011 11:54 pm
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Post Re: Dummy Small Turret with Caterpillar Treads
I don't think there is a way in which we could create our own code for the engine, since it's not opensource. If it was possible to change it by ourselves, believe me that modders would have made that ages ago.


Sun Nov 06, 2011 12:04 am
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Post Re: Dummy Small Turret with Caterpillar Treads
Asklar wrote:
Since it's not opensource.

Wouldn't Fair Use Law Get you Around this Hick up? Because this used to work the same for music use. So Naturally one would guess that it would work the same for an engine.


Sun Nov 06, 2011 12:07 am
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Post Re: Dummy Small Turret with Caterpillar Treads
Nonsequitorian wrote:
If by work you mean illegally, than yes. You can.

No, Fair Use Law is Perfectly Legal.


Sun Nov 06, 2011 12:19 am
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Post Re: Dummy Small Turret with Caterpillar Treads
Nonsequitorian wrote:
But it is illegal to open an .exe like that.

True, but i'm talking about the an Uncompiled Version of the Engine.


Last edited by Sims_Doc on Sun Nov 06, 2011 12:56 am, edited 1 time in total.



Sun Nov 06, 2011 12:53 am
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Post Re: Dummy Small Turret with Caterpillar Treads
You're mixing up fair use. What you're talking about here is a small change to the workings of a machine, leaving the bulk unchanged.
Fair use does not apply to this situation, as for it to apply you have to create a greater work and have only a small portion of that greater work contained within the new work.
Furthermore, I don't believe fair use even covers programs (which are under US law analogous to physical machines), only works of art (pictures, video, music, poetry, etc).

EDIT: Also whatever you're saying with the engine being separate from the .exe is wrong. I can't even understand what point you're trying to make but it's wrong, it is illegal to modify programs and distribute the changed files without the copyright holder's permission.


Sun Nov 06, 2011 12:55 am
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Post Re: Dummy Small Turret with Caterpillar Treads
Duh102 wrote:
You're mixing up fair use. What you're talking about here is a small change to the workings of a a machine, leaving the bulk unchanged.

Duh, has a Point about the Minor Changes for any of that to be legal it would have to be Massive Changes. Such as Write up a list of what things you want in cortex command to allow you to modded better in the long run.

- Edit
Nonsequitorian you only need to convince him to bring it back then, it seems you've shoot your self in the foot there. Medic

- Edit

isn't if funny how quickly this topic moved from a simple request?


Sun Nov 06, 2011 1:00 am
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