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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Orbital Weapon - Beta
I had an idea when ficking threw the Cortex Command Sprites, Because the Rocket Looks alot like it already.
Enjoy The Sprites, If you Code this idea is yours and you can do what you wish with it along with the Sprites.
Last edited by Sims_Doc on Sat Oct 08, 2011 8:58 pm, edited 1 time in total.
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Sat Oct 08, 2011 7:06 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Orbial Weapon - Beta
It looks good. But there could be like a thousand different ways to code this. For example, you could use it as an AEmitter and call it with lua, or turn it into an ACDropShip and in the ini use AddInventory = MOPixel for the orbital laser, in that case you could control it's movement and attack.
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Sat Oct 08, 2011 8:35 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Orbial Weapon - Beta
Nonsequitorian wrote: im pretty sure its orbital and not orbial. Its a Minor Spelling Error, Nothing to Worrie about. Asklar wrote: It looks good. But there could be like a thousand different ways to code this. For example, you could use it as an AEmitter and call it with lua, or turn it into an ACDropShip and in the ini use AddInventory = MOPixel for the orbital laser, in that case you could control it's movement and attack. Well, its yours if you want to Code it.
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Sat Oct 08, 2011 8:59 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Orbital Weapon - Beta
Uhhhhh.... I might give it a go, but not soon. Got another things to do before.
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Sat Oct 08, 2011 9:05 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Orbital Weapon - Beta
Nice to Known.
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Sat Oct 08, 2011 10:47 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Orbital Weapon - Beta
If it's orbital, then, uhh, what's it doing at a height that's visible on the map?
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Mon Oct 10, 2011 5:30 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Orbital Weapon - Beta
Azukki wrote: If it's orbital, then, uhh, what's it doing at a height that's visible on the map? i only made the Sprites but i'm sure someone will be able to change the map height.
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Mon Oct 10, 2011 8:12 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Orbital Weapon - Beta
You can very easily change the map height, but it lags to all hell if you make it any appreciable amount. Not really worth it for one single unit hovering at orbital height.
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Wed Oct 12, 2011 7:19 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Orbital Weapon - Beta
Duh102 wrote: You can very easily change the map height, but it lags to all hell if you make it any appreciable amount. Not really worth it for one single unit hovering at orbital height. Just the Same i would like to see that map change in action on my computer because it would be intressing to see how far computers will have to advance? and hopfuly by then Cortex Command is Released.
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Wed Oct 12, 2011 11:06 pm |
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