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 Deus Ex: HR Mods? 
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Joined: Sat Aug 20, 2011 10:50 am
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Post Deus Ex: HR Mods?
Are there any Deus Ex: Human Revolution actors/weapons out? Much appreciated if given information or probability of being created in the future.


Fri Oct 07, 2011 4:57 am
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Joined: Sat Oct 09, 2010 10:01 am
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Location: Afrique d' Sud
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Post Re: Deus Ex: HR Mods?
I'm afraid not.
There also doesn't seem to be any signs of it being made.


Fri Oct 07, 2011 7:13 am
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Deus Ex: HR Mods?
If we're going to make cyber-human mods, it'd better be Syndicate agent sprites first.


Wed Oct 19, 2011 9:00 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Deus Ex: HR Mods?
LowestFormOfWit wrote:
If we're going to make cyber-human mods, it'd better be Syndicate agent sprites first.

Oh snap! Have the Captain secured the Nuke Disk yet? [/SS13]


Wed Oct 19, 2011 3:14 pm
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Joined: Wed Dec 15, 2010 9:03 pm
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Post Re: Deus Ex: HR Mods?
I think the original Deus Ex weapons deserve a mod
Dragon Tooth, EMP grenade, Gep, Mini-crossbow
They were amazing


Tue Oct 25, 2011 3:05 am
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Joined: Fri Aug 15, 2008 6:17 pm
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Post Re: Deus Ex: HR Mods?
carriontrooper wrote:
LowestFormOfWit wrote:
If we're going to make cyber-human mods, it'd better be Syndicate agent sprites first.

Oh snap! Have the Captain secured the Nuke Disk yet? [/SS13]


Oh god, we better throw away the nuke in the vault.


Thu Oct 27, 2011 4:25 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Deus Ex: HR Mods?
LowestFormOfWit wrote:
If we're going to make cyber-human mods, it'd better be Syndicate agent sprites first.


Definitely. Classic Syndicate ofcourse. Not that lame EA rip-off.
If someone would create a trenchcoat arms, body and legs like this:
Image
Then I could finally finish my unfinished Syndicate weapons. :grin:


Thu Oct 27, 2011 4:36 pm
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Joined: Sun Aug 28, 2011 1:47 pm
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Post Re: Deus Ex: HR Mods?
To all spriters we have here, somebody pleaaase make the sprite of the guy from Gotcha's post. I won't even need it made into an actor, I'll just die happy if I can have it (I'm a big overcoat maniac, and when I mean big I mean REALLY BIG)


Mon Nov 21, 2011 8:57 pm
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Deus Ex: HR Mods?
The trenchcoat feet looks doable. Feel free to reuse and modify my GWTB sprites, they fit good enough methinks.


Tue Nov 22, 2011 1:55 pm
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Joined: Sat Oct 22, 2011 4:49 am
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Post Re: Deus Ex: HR Mods?
I'm oddly thinking of spriting some Deus Ex HR weapons, Mainly cause i been playing it quite often lately but i feel such a ♥♥♥♥ doing so since i really need to finish off the green dummies, but i just honestly had no motvation to code it all.

Speaking of Deus ex weapons, is there any mods that allow ingame mod's for weapons?
cause that would be a interesting system to have in, buy a weapon and be able to improve it by spending extra money On that weapon adding even more stuff to it.


Tue Nov 22, 2011 6:24 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Deus Ex: HR Mods?
Now it's possible to some degree, for example, buying a TDExplosive that you drop near yourself and it upgrades your weapon.
You could have the weapon with many attachable which would have two sprites, a null one and the actual attachment one, so when you use the TDExplosive (or any other method), the frame would change from null to the attachment one and some changes could be done to the gun, for example a larger clip, more accurate if you make it shoot using lua and some other features like underslung attachments, etc.


Tue Nov 22, 2011 8:18 pm
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