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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Weapon Storage - Module Beta
Weapon Storage - Module
The Weapons Storage Module is a Simple Module Were the User Places there Spare or Unwanted Weapons into this Module, Which can Store them and if Required can be Broken down into Basic Resources.
Module Abilities - individuality Selection of Weapons - Breaking down Selected Weapons for Resources - And Naturally a Off and On Switch. ------------------------------------------------------------------------------------------------------------------- i'm Requesting Someone Redo the Sprites and Code this. -------------------------------------------------------------------------------------------------------------------
Attachments:
File comment: A Concept Gif Image. Sorry if its not Shaded Correctly.
Storage Gif Image.gif [473.6 KiB]
Not downloaded yet
File comment: A Template.
Storage - Template.bmp [ 289.58 KiB | Viewed 5083 times ]
Last edited by Sims_Doc on Thu Sep 29, 2011 3:01 pm, edited 1 time in total.
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Thu Sep 29, 2011 7:14 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weapon Storage - Module Beta
This is something more than just Another Storage crate, but i don't think you've Readed the description in my Post.
So Naturally i recommend that you do.
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Thu Sep 29, 2011 3:02 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Weapon Storage - Module Beta
You should explain what exactly you mean by basic resources. Do you mean something along the lines of metal ingot HeldDevices that you would carry to a ship and send into orbit to sell, or would it just give you gold on the spot, or what?
Capitalizing words less arbitrarily might also help people understand your idea.
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Mon Oct 03, 2011 9:07 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weapon Storage - Module Beta
Azukki wrote: You should explain what exactly you mean by basic resources. Do you mean something along the lines of metal ingot HeldDevices that you would carry to a ship and send into orbit to sell, or would it just give you gold on the spot, or what?
Capitalizing words less arbitrarily might also help people understand your idea. Ok, i always Thought Basic Resource was obvious mainly because there is only one type of Resource in the Game. But as for Selling Part, My Guess Would Be the Module can Break Down The Object Into OZ for half of what its worth.
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Wed Oct 05, 2011 6:35 am |
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Cycrow
Joined: Mon Feb 15, 2010 4:54 pm Posts: 27
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Re: Weapon Storage - Module Beta
Yea, that would be awesome. Im looking forward to it.
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Wed Oct 05, 2011 6:13 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weapon Storage - Module Beta
Cycrow wrote: Yea, that would be awesome. Im looking forward to it. So Am i, But we just need Someone to Code it.
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Thu Oct 06, 2011 6:34 pm |
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Cycrow
Joined: Mon Feb 15, 2010 4:54 pm Posts: 27
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Re: Weapon Storage - Module Beta
Mhmm, beside I think it will get popular and for the fact that still nobody wants to code it... well... I can't code but I bet LUA will do the job somehow.
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Thu Oct 06, 2011 9:35 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Weapon Storage - Module Beta
And, for making it more interesting, instead of being a storage module (well, it can keep that functionality) it was a vending machine?
You know, you get near it, press crouch like in LFoW's dummy factory, and in a screen you select between "Buy", "Sell" or "Store". You could get gold according to the mass of the gun (?), buy stuff from it or store weapons, etc. Like Gotcha's weapon modules, but with a screen, weapon selection and gold loss.
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Thu Oct 06, 2011 9:40 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weapon Storage - Module Beta
Asklar wrote: And, for making it more interesting, instead of being a storage module (well, it can keep that functionality) it was a vending machine?
You know, you get near it, press crouch like in LFoW's dummy factory, and in a screen you select between "Buy", "Sell" or "Store". You could get gold according to the mass of the gun (?), buy stuff from it or store weapons, etc. Like Gotcha's weapon modules, but with a screen, weapon selection and gold loss. Thats a good idea, But i think it would be better if the Module Could Build Guns? instead of buying it. So you can still Work with the Resources you Collect from Weapons you find along the Way. But theses would only be basic weapons such as Pistols and Rifles.
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Fri Oct 07, 2011 2:02 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weapon Storage - Module Beta
Nonsequitorian wrote: It's Lua, not LUA. It's a proper noun, not an acronym. And besides, we have something like this already, it's a storage crate and akblabla's special bunker systems. Something like it? you say there has always been Similar ideas such as the Light Bulb and the Gas Light, But also i would like a Link, Because i'm Curious to see how Similar it is.
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Fri Oct 07, 2011 3:48 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weapon Storage - Module Beta
That's your Opinion and i cannot and will not say anything to change that, but as for the animations they don't really have to become entire complex, The Basic Gif Image that i Created as an example shows this.
About the light bulb example there "may" be existance of a Bulb that was created by the Egyptions.
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Fri Oct 07, 2011 5:48 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weapon Storage - Module Beta
Nonsequitorian wrote: So you're contradicting your point about the lightbulb never being thought of before. Nice.
It's still a lot of work, making those sprites. Yeah, its a bit like the Hippocratic Oath with Me, As for the Sprites i'm working on that as we Speak. I'll Post What i've got, Already Redone the Conveyor Belt from the Original Pattlet but the thing is the Feet of the Conveyor remind me to much of the Armor Power Ups from Doom.
Attachments:
File comment: Hope you like it.
Storage.bmp [87.56 KiB]
Not downloaded yet
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Fri Oct 07, 2011 7:50 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weapon Storage - Module Beta
I've Greatly Improved the Sprites Since i Started and Here it is.
Attachments:
Storage 2.bmp [ 288.09 KiB | Viewed 3925 times ]
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Sat Oct 08, 2011 11:09 pm |
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Cycrow
Joined: Mon Feb 15, 2010 4:54 pm Posts: 27
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Re: Weapon Storage - Module Beta
Looks awesome! Not bad at all. Im looking forward for it ^-^
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Mon Oct 10, 2011 5:04 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Weapon Storage - Module Beta
Cycrow wrote: Looks awesome! Not bad at all. Im looking forward for it ^-^ Yeah its getting there, i just need to work out how everthing is stored.
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Mon Oct 10, 2011 8:13 pm |
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