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A "testing" scene. http://45.55.195.193/viewtopic.php?f=75&t=25602 |
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Author: | trystanr [ Wed Sep 21, 2011 4:29 pm ] |
Post subject: | A "testing" scene. |
I would like to know if it is possible to have a scene where you have unlimited funds and no enemy ai spawns. Nothing, just you and a flat area, useful for testing mods, etc. |
Author: | Roast Veg [ Wed Sep 21, 2011 4:31 pm ] |
Post subject: | Re: A "testing" scene. |
That would be an activity, not a scene, so you could use it on any scene you liked. |
Author: | trystanr [ Wed Sep 21, 2011 4:40 pm ] |
Post subject: | Re: A "testing" scene. |
Well then Roast, my friend, could anyone code that specific activity for me? |
Author: | Roast Veg [ Wed Sep 21, 2011 5:38 pm ] | ||
Post subject: | Re: A "testing" scene. | ||
Here, it's cheap and nasty, but take it anyway, ya lazy oik!
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Author: | trystanr [ Wed Sep 21, 2011 6:00 pm ] |
Post subject: | Re: A "testing" scene. |
You know how much I love yah Roast, I saw that file as testies... Haha. Ill test it naow. Edit: Doesn't work Thanks for trying Veg. |
Author: | Roast Veg [ Wed Sep 21, 2011 6:35 pm ] |
Post subject: | Re: A "testing" scene. |
Doesn't work how? It worked for me pretty well. |
Author: | trystanr [ Wed Sep 21, 2011 7:36 pm ] |
Post subject: | Re: A "testing" scene. |
I might have omitted the fact that I play Cortex Command on a Mac. I don't know if that should be different. I injected it as far as mods go. and Ai spawns and kills me. |
Author: | Roast Veg [ Wed Sep 21, 2011 7:44 pm ] |
Post subject: | Re: A "testing" scene. |
This doesn't overwrite skirmish, it's a new activity... |
Author: | trystanr [ Wed Sep 21, 2011 9:04 pm ] |
Post subject: | Re: A "testing" scene. |
Well. I'm an idiot. Could you please explain to me how to effectively use it? |
Author: | Roast Veg [ Wed Sep 21, 2011 10:23 pm ] |
Post subject: | Re: A "testing" scene. |
We discussed this privately and he finally got how to use it, don't worry guys. |
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