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A "testing" scene.
http://45.55.195.193/viewtopic.php?f=75&t=25602
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Author:  trystanr [ Wed Sep 21, 2011 4:29 pm ]
Post subject:  A "testing" scene.

I would like to know if it is possible to have a scene where you have unlimited funds and no enemy ai spawns. Nothing, just you and a flat area, useful for testing mods, etc.

Author:  Roast Veg [ Wed Sep 21, 2011 4:31 pm ]
Post subject:  Re: A "testing" scene.

That would be an activity, not a scene, so you could use it on any scene you liked.

Author:  trystanr [ Wed Sep 21, 2011 4:40 pm ]
Post subject:  Re: A "testing" scene.

Well then Roast, my friend, could anyone code that specific activity for me?

Author:  Roast Veg [ Wed Sep 21, 2011 5:38 pm ]
Post subject:  Re: A "testing" scene.

Here, it's cheap and nasty, but take it anyway, ya lazy oik!

Attachments:
File comment: Bluuh.
Testing.rte.zip [1.3 KiB]
Downloaded 205 times

Author:  trystanr [ Wed Sep 21, 2011 6:00 pm ]
Post subject:  Re: A "testing" scene.

You know how much I love yah Roast,
I saw that file as testies... Haha.
Ill test it naow.

Edit: Doesn't work :(
Thanks for trying Veg.

Author:  Roast Veg [ Wed Sep 21, 2011 6:35 pm ]
Post subject:  Re: A "testing" scene.

Doesn't work how?

It worked for me pretty well.

Author:  trystanr [ Wed Sep 21, 2011 7:36 pm ]
Post subject:  Re: A "testing" scene.

I might have omitted the fact that I play Cortex Command on a Mac.
I don't know if that should be different.
I injected it as far as mods go. and Ai spawns and kills me.

Author:  Roast Veg [ Wed Sep 21, 2011 7:44 pm ]
Post subject:  Re: A "testing" scene.

This doesn't overwrite skirmish, it's a new activity...

Author:  trystanr [ Wed Sep 21, 2011 9:04 pm ]
Post subject:  Re: A "testing" scene.

Well. I'm an idiot.
Could you please explain to me how to effectively use it?

Author:  Roast Veg [ Wed Sep 21, 2011 10:23 pm ]
Post subject:  Re: A "testing" scene.

We discussed this privately and he finally got how to use it, don't worry guys.

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