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Script: Spraying random bullet types. [Request fulfilled] http://45.55.195.193/viewtopic.php?f=75&t=25435 |
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Author: | Gotcha! [ Tue Sep 06, 2011 5:17 pm ] |
Post subject: | Script: Spraying random bullet types. [Request fulfilled] |
Helloes, Would it be easily possible to make a script that would allow a weapon to fire off about 20 different kinds of bullets randomly? So a single shot could have a chance of 1 out of 20 to be 'round 1', 1/20 chance to be 'round 2' and so on. Basically a gun that has 20 different rounds and when you fire you won't know which one you'll get. |
Author: | p3lb0x [ Tue Sep 06, 2011 5:26 pm ] |
Post subject: | Re: Script: Spraying random bullet types. |
Couldn't you just add a luascript to the fired projectile that turned it into a random other projectile? |
Author: | Gotcha! [ Tue Sep 06, 2011 5:45 pm ] |
Post subject: | Re: Script: Spraying random bullet types. |
If you mean me specifically, I couldn't lua myself out of a paper bag. Made my own lua script last week. 3 lines long. |
Author: | p3lb0x [ Tue Sep 06, 2011 6:34 pm ] |
Post subject: | Re: Script: Spraying random bullet types. |
Code: function Create(self) local randprojectilearray = {projectile1, projectile2, etc}; local randprojectiletype = randprojectilearray[math.random(20)]; local randprojectile = CreateMOSRotating(randprojectiletype); randprojectile.Pos = self.Pos; randprojectile.Vel = self.Vel; MovableMan:AddParticle(randprojectile); self.ToDelete = true; end Here's some pseudo code, I have no idea if this would even work. Yes, I do realize that if this would work it would only be able to create MOSRotatings |
Author: | Gotcha! [ Tue Sep 06, 2011 7:50 pm ] |
Post subject: | Re: Script: Spraying random bullet types. |
Thanks a bunch. I'll play around with it. |
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