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Smokey Gun http://45.55.195.193/viewtopic.php?f=75&t=25057 |
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Author: | Urch [ Tue Aug 09, 2011 5:34 am ] |
Post subject: | Smokey Gun |
Hey, I want someone to make a gun. You can make it however you want as far as fire rate/ammo capacity/particles per round/ other stats, but I want it to have a few things in particular: Use these sprites, and make the bullets have a very thin, consistent smoke trail (preferably use the tiny smoke ball 1 particles). The only way Aemitters can achieve consistent trails is if the trails are fairly thick, at least from what I've been able to manage, and I'm no good with lua, which is why I'm asking for someone to code this thing for me. Magazine goes here: |
Author: | zukas3 [ Tue Aug 09, 2011 2:07 pm ] |
Post subject: | Re: Smokey Gun |
Nice. But whats point of it ![]() Don't post in requests unless you have something constructive to say. -Seraph |
Author: | Urch [ Tue Aug 09, 2011 2:43 pm ] |
Post subject: | Re: Smokey Gun |
er... i wanted a gun with bullets that have smoke trails? |
Author: | Miggles [ Tue Aug 09, 2011 5:22 pm ] |
Post subject: | Re: Smokey Gun |
Just copy the effects from the heavy sniper onto your bullet? :/ |
Author: | Urch [ Tue Aug 09, 2011 5:34 pm ] |
Post subject: | Re: Smokey Gun |
I'd much prefer if the gun shot mopixels, and the heavy sniper trail is not consistent. it is little bursts of smoke in the air instead of a continuous trail. |
Author: | Miggles [ Tue Aug 09, 2011 5:45 pm ] |
Post subject: | Re: Smokey Gun |
Honestly, the trail looks completely consistent to me when I use it. Also there is almost no difference between MOPixels being directly fired out of the gun to MOPixels being emitted other than the fact that with emitters you can cooler things. It functions relatively the same, except there are more features and more things possible. Kind of a moot point if you ask me. |
Author: | Urch [ Tue Aug 09, 2011 6:02 pm ] |
Post subject: | Re: Smokey Gun |
Oh. I didn't notice the heavy sniper had been changed since b23. nevermind then. |
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