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More charged weapons. http://45.55.195.193/viewtopic.php?f=75&t=25025 |
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Author: | Mackerel [ Mon Aug 08, 2011 1:32 am ] |
Post subject: | More charged weapons. |
So I heard B25 lets the annihilator charge up. This is our chance men. I figured crap like this you guys would be making super missiles and Ion Cannon death guns. Can I get some charged weapons out there guys? I'm sure I'm not the only one who would love it. - Ideas: Code: // A charged 1 round grenade launcher Low: Normal launcher and explosion. Average: Cluster explosion. High: Incendiary explosion. A bit smaller than the molotov cocktail. Code: // 3 round Sniper Low: Weak shot for already downed enemies. Average: Normal shot for enemies heading your way. High: HE Round. Code: // Weather emitter (Grenade launcher style) When shot, the launcher will shoot the emitter and explode. When it does, events will occur. Low: Small lightning bolts. Average: Sandstorm that blows enemy around or tears them up. High: Tornado/Tsunami/Earthquake? Code: //Rocket Launcher Low: Expected round of a bazooka. Average: Three drunken missiles launched. High: UNLEASH THE BEAST WITH TEN MISSLES. Expected 10 seconds charge time with a reload of about 2000. UberRocket. Code: //Unlimited Laser Charge. Maybe one of you homeboys can work some lua magic to see if you can get this to work. Here's my idea. Each 1 second. 1 particle is added to the bullet count. If you want to be a baby about overpowered stuff. Make the particle limit go to thirty for thirty seconds. But if you don't care about stuff being overawesome, go for 100. I expect whitty to take this idea. Code: //Gunship A type of military laser ranger that calls in strike fire from a advanced merc gunship with spinup time. Low: Small mortar fire. Average: Missile strike. High: A North Korean Taepodong-2. Google it. |
Author: | GenericUsername [ Mon Aug 08, 2011 1:33 am ] |
Post subject: | Re: More charged weapons. |
Totally agree with you. A charged laser that became more powerful the longer charged would be awesome. |
Author: | Asklar [ Mon Aug 08, 2011 1:54 am ] |
Post subject: | Re: More charged weapons. |
The sniper idea sounds perfect for a TF2 mod. And in fact, it can be done. |
Author: | Mackerel [ Mon Aug 08, 2011 1:56 am ] |
Post subject: | Re: More charged weapons. |
Asklar wrote: The sniper idea sounds perfect for a TF2 mod. And in fact, it can be done. OP. HA. Sounds like you're going to take that idea Asklar. |
Author: | Asklar [ Mon Aug 08, 2011 3:03 am ] |
Post subject: | Re: More charged weapons. |
Not really, but I... What the hell, I'll try to script that thing out! Time to check out the new lua thingies out there But I'd just need someone to help with the sprites *Cof* *Cof* Miggles *Cof* *Cof* |
Author: | Miggles [ Mon Aug 08, 2011 4:23 am ] |
Post subject: | Re: More charged weapons. |
OH K DAWGZ WE IS COLLABIN THIS ♥♥♥♥ GET CHO BRAINBALLS READY FO DIS CUZ YOU GONNA GET MIIIND FUUUCKED And chances are if one of these are pointed at you WILL get mind ♥♥♥♥, literally. |
Author: | Asklar [ Mon Aug 08, 2011 4:26 am ] |
Post subject: | Re: More charged weapons. |
This won't be awfully complicated. If I manage to finish the first code, and make it good and not too complicated (I hope), the other ones will be pretty easy. ♥♥♥♥ yeah. |
Author: | Mehman [ Fri Aug 12, 2011 11:09 pm ] |
Post subject: | Re: More charged weapons. |
BigBomb wrote: Code: //Unlimited Laser Charge. Maybe one of you homeboys can work some lua magic to see if you can get this to work. Here's my idea. Each 1 second. 1 particle is added to the bullet count. If you want to be a baby about overpowered stuff. Make the particle limit go to thirty for thirty seconds. But if you don't care about stuff being overawesome, go for 100. I expect whitty to take this idea. Try this baby: Attachment: The maximum charge can be easily changed in the lua script, default is 100. |
Author: | Mackerel [ Sat Aug 13, 2011 4:00 am ] |
Post subject: | Re: More charged weapons. |
Mehman you magnificent son of a ♥♥♥♥♥. This is great, I love how it counts up and smoke comes out. It's wonderful. |
Author: | Mehman [ Sun Aug 14, 2011 12:02 am ] |
Post subject: | Re: More charged weapons. |
Thanks. |
Author: | Mackerel [ Sun Oct 02, 2011 4:47 am ] |
Post subject: | Re: More charged weapons. |
Code: //World War Radio Interceptor Low: Row of 3 standard bombs. Average: Call in a napalm strike. High: Carpet Bomb. |
Author: | Asklar [ Sun Oct 02, 2011 6:37 am ] |
Post subject: | Re: More charged weapons. |
BigBomb. By now, the ones we have complete are: -Grenade Launcher -Sniper Rifle -Rocket Launcher -Laser -Shotgun (I came up with this idea) -Earpiece (Like a strike caller, but has to be directed against any MO) Coded by me, sprited by Miggles. BUT! I doubt we can finish the rest. So, anyway, do you want me to release it with it's current content? |
Author: | Mackerel [ Sun Oct 02, 2011 9:23 am ] |
Post subject: | Re: More charged weapons. |
YOU SAID YOU WERE ONLY GONNA DO ONE. Asklar, you've made me the happiest Yes, sir. Release time is now. |
Author: | Asklar [ Sun Oct 02, 2011 3:22 pm ] |
Post subject: | Re: More charged weapons. |
Ok, I shall release it with probable future updates; but I have to make some changes before. Like adding an ultimate terrain raping nuke. |
Author: | nicolasx [ Sun Oct 02, 2011 9:04 pm ] |
Post subject: | Re: More charged weapons. |
A CHARGEABLE NUKE yay. Edit: a combination of your door breacher with its directional pie menus + a chargeable nuke would be awesome like make the nuke have directional options and stuff. basically alternate fire makes everything better (in my opinion anyways ) a chargeable sniper with like an emp mode would be boss |
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