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More charged weapons.
http://45.55.195.193/viewtopic.php?f=75&t=25025
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Author:  Mackerel [ Mon Aug 08, 2011 1:32 am ]
Post subject:  More charged weapons.

So I heard B25 lets the annihilator charge up. This is our chance men.
I figured crap like this you guys would be making super missiles and Ion Cannon death guns.

Can I get some charged weapons out there guys? I'm sure I'm not the only one who would love it.
-

Ideas:

Code:
// A charged 1 round grenade launcher
Low: Normal launcher and explosion.
Average: Cluster explosion.
High: Incendiary explosion. A bit smaller than the molotov cocktail.


Code:
// 3 round Sniper
Low: Weak shot for already downed enemies.
Average: Normal shot for enemies heading your way.
High: HE Round.


Code:
// Weather emitter (Grenade launcher style)
When shot, the launcher will shoot the emitter and explode. When it does, events will occur.
Low: Small lightning bolts.
Average: Sandstorm that blows enemy around or tears them up.
High: Tornado/Tsunami/Earthquake?


Code:
//Rocket Launcher
Low: Expected round of a bazooka.
Average: Three drunken missiles launched.
High: UNLEASH THE BEAST WITH TEN MISSLES. Expected 10 seconds charge time with a reload of about 2000. UberRocket.


Code:
//Unlimited Laser Charge.
Maybe one of you homeboys can work some lua magic to see if you can get this to work.
Here's my idea. Each 1 second. 1 particle is added to the bullet count. If you want to be a baby about overpowered stuff. Make the particle limit go to thirty for thirty seconds. But if you don't care about stuff being overawesome, go for 100. I expect whitty to take this idea.


Code:
//Gunship
A type of military laser ranger that calls in strike fire from a advanced merc gunship with spinup time.
Low: Small mortar fire.
Average: Missile strike.
High: A North Korean Taepodong-2. Google it.



Author:  GenericUsername [ Mon Aug 08, 2011 1:33 am ]
Post subject:  Re: More charged weapons.

Totally agree with you.

A charged laser that became more powerful the longer charged would be awesome.

Author:  Asklar [ Mon Aug 08, 2011 1:54 am ]
Post subject:  Re: More charged weapons.

The sniper idea sounds perfect for a TF2 mod. And in fact, it can be done.

Author:  Mackerel [ Mon Aug 08, 2011 1:56 am ]
Post subject:  Re: More charged weapons.

Asklar wrote:
The sniper idea sounds perfect for a TF2 mod. And in fact, it can be done.

OP. HA.

Sounds like you're going to take that idea Asklar.

Author:  Asklar [ Mon Aug 08, 2011 3:03 am ]
Post subject:  Re: More charged weapons.

Not really, but I...
What the hell, I'll try to script that thing out!

Time to check out the new lua thingies out there :D
But I'd just need someone to help with the sprites *Cof* *Cof* Miggles *Cof* *Cof*

Author:  Miggles [ Mon Aug 08, 2011 4:23 am ]
Post subject:  Re: More charged weapons.

OH K DAWGZ
WE IS COLLABIN THIS ♥♥♥♥
GET CHO BRAINBALLS READY FO DIS
CUZ YOU GONNA GET MIIIND FUUUCKED
And chances are if one of these are pointed at you WILL get mind ♥♥♥♥, literally.

Author:  Asklar [ Mon Aug 08, 2011 4:26 am ]
Post subject:  Re: More charged weapons.

This won't be awfully complicated. If I manage to finish the first code, and make it good and not too complicated (I hope), the other ones will be pretty easy.

♥♥♥♥ yeah.

Author:  Mehman [ Fri Aug 12, 2011 11:09 pm ]
Post subject:  Re: More charged weapons.

BigBomb wrote:
Code:
//Unlimited Laser Charge.
Maybe one of you homeboys can work some lua magic to see if you can get this to work.
Here's my idea. Each 1 second. 1 particle is added to the bullet count. If you want to be a baby about overpowered stuff. Make the particle limit go to thirty for thirty seconds. But if you don't care about stuff being overawesome, go for 100. I expect whitty to take this idea.



Try this baby:
Attachment:
LasGun.rte.rar [2.94 KiB]
Downloaded 221 times


The maximum charge can be easily changed in the lua script, default is 100.

Author:  Mackerel [ Sat Aug 13, 2011 4:00 am ]
Post subject:  Re: More charged weapons.

Mehman you magnificent son of a ♥♥♥♥♥.
This is great, I love how it counts up and smoke comes out. It's wonderful.

Author:  Mehman [ Sun Aug 14, 2011 12:02 am ]
Post subject:  Re: More charged weapons.

Thanks.

Author:  Mackerel [ Sun Oct 02, 2011 4:47 am ]
Post subject:  Re: More charged weapons.

Code:
//World War Radio Interceptor
Low: Row of 3 standard bombs.
Average: Call in a napalm strike.
High: Carpet Bomb.



Author:  Asklar [ Sun Oct 02, 2011 6:37 am ]
Post subject:  Re: More charged weapons.

BigBomb.

By now, the ones we have complete are:

-Grenade Launcher
-Sniper Rifle
-Rocket Launcher
-Laser
-Shotgun (I came up with this idea)
-Earpiece (Like a strike caller, but has to be directed against any MO)

Coded by me, sprited by Miggles.

BUT! I doubt we can finish the rest.
So, anyway, do you want me to release it with it's current content?

Author:  Mackerel [ Sun Oct 02, 2011 9:23 am ]
Post subject:  Re: More charged weapons.

YOU SAID YOU WERE ONLY GONNA DO ONE.

Asklar, you've made me the happiest girl guy person in the world.

Yes, sir. Release time is now.

Author:  Asklar [ Sun Oct 02, 2011 3:22 pm ]
Post subject:  Re: More charged weapons.

Ok, I shall release it with probable future updates; but I have to make some changes before.
Like adding an ultimate terrain raping nuke.

Author:  nicolasx [ Sun Oct 02, 2011 9:04 pm ]
Post subject:  Re: More charged weapons.

:shock: A CHARGEABLE NUKE

yay.

Edit: a combination of your door breacher with its directional pie menus + a chargeable nuke would be awesome like make the nuke have directional options and stuff.
basically alternate fire makes everything better (in my opinion anyways :lol: ) a chargeable sniper with like an emp mode would be boss

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