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Team Fortress 2 Actors and Weapons. http://45.55.195.193/viewtopic.php?f=75&t=24445 |
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Author: | beelzemon [ Fri Jul 01, 2011 4:11 am ] |
Post subject: | Team Fortress 2 Actors and Weapons. |
Has this been done? Or is anyone working on something like this? I just thought mowing down zombies as Heavy would be epic. |
Author: | p3lb0x [ Fri Jul 01, 2011 12:25 pm ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
There are a few things available. The engineer sentries and the heavy's minigun are two things that come to mind. I don't remember what or where the sentries are but I made the minigun a long while ago (might need to be ported to the current version). |
Author: | Lizardheim [ Fri Jul 01, 2011 1:42 pm ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
Nah all B22 and B23 mods work on B24, don't worry about that. |
Author: | Miggles [ Fri Jul 01, 2011 4:37 pm ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
If I could make things that aren't shitty weapons I would totally try to do this. But alas I can't. |
Author: | Kettenkrad [ Sat Jul 02, 2011 7:04 am ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
I'm going to try and sprite the guns for practice. No promises. EDIT: More to come. |
Author: | alphagamer774 [ Sat Jul 02, 2011 12:53 pm ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
I REALLY like that rocket and the Syringe gun. EDIT: And the GL, now that I look at it. Scout's scattergun looks a little off, perhaps because it's designed to look tapered which is sorta impossible to acheive at such a small scale. |
Author: | beelzemon [ Sat Jul 02, 2011 11:27 pm ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
Kettenkrad wrote: I'm going to try and sprite the guns for practice. No promises. EDIT: More to come. Nice guns! Are you going to do actors too? |
Author: | Asklar [ Sun Jul 03, 2011 12:35 am ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
Kettenkrad sprites are always cool. As I always say in this sub-forum, if you want help coding I can help out. |
Author: | Kettenkrad [ Sun Jul 03, 2011 2:13 am ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
beelzemon wrote: Kettenkrad wrote: I'm going to try and sprite the guns for practice. No promises. EDIT: More to come. -img- Nice guns! Are you going to do actors too? Yeah, I'm starting the actors now. These sprites are not actually that good quality, I didn't really put much effort into them, it's the holidays. |
Author: | beelzemon [ Sun Jul 03, 2011 11:28 pm ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
As a little bonus will the Black Box give 15 HP on hit? Or is that impossible/Unneeded. |
Author: | Miggles [ Mon Jul 04, 2011 1:14 am ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
Kettenkrad wrote: I'm going to try and sprite the guns for practice. No promises. EDIT: More to come. I Frickin'.. No words. |
Author: | 411570N3 [ Mon Jul 04, 2011 6:42 am ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
beelzemon wrote: As a little bonus will the Black Box give 15 HP on hit? Or is that impossible/Unneeded. |
Author: | Kettenkrad [ Mon Jul 04, 2011 9:57 am ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
Should I do hats too? Buy them from the shields menu, then when you drop it, it fixes to your head? |
Author: | 411570N3 [ Mon Jul 04, 2011 10:23 am ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
It'd probably be best to prioritise getting the weapons done first for the mod's sake, but it's your choice as to what you sprite. |
Author: | beelzemon [ Mon Jul 04, 2011 3:53 pm ] |
Post subject: | Re: Team Fortress 2 Actors and Weapons. |
Kettenkrad wrote: Should I do hats too? Buy them from the shields menu, then when you drop it, it fixes to your head? You can make hats? O.o How skilled of a modder are you? |
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