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Team Fortress 2 Actors and Weapons.
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Author:  beelzemon [ Fri Jul 01, 2011 4:11 am ]
Post subject:  Team Fortress 2 Actors and Weapons.

Has this been done?
Or is anyone working on something like this?

I just thought mowing down zombies as Heavy would be epic.

Author:  p3lb0x [ Fri Jul 01, 2011 12:25 pm ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

There are a few things available. The engineer sentries and the heavy's minigun are two things that come to mind. I don't remember what or where the sentries are but I made the minigun a long while ago (might need to be ported to the current version).

Author:  Lizardheim [ Fri Jul 01, 2011 1:42 pm ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

Nah all B22 and B23 mods work on B24, don't worry about that.

Author:  Miggles [ Fri Jul 01, 2011 4:37 pm ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

If I could make things that aren't shitty weapons I would totally try to do this.
But alas I can't.

Author:  Kettenkrad [ Sat Jul 02, 2011 7:04 am ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

I'm going to try and sprite the guns for practice. No promises.

EDIT: More to come.
Image

Author:  alphagamer774 [ Sat Jul 02, 2011 12:53 pm ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

I REALLY like that rocket and the Syringe gun.

EDIT: And the GL, now that I look at it. Scout's scattergun looks a little off, perhaps because it's designed to look tapered which is sorta impossible to acheive at such a small scale.

Author:  beelzemon [ Sat Jul 02, 2011 11:27 pm ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

Kettenkrad wrote:
I'm going to try and sprite the guns for practice. No promises.

EDIT: More to come.
Image




Nice guns!

Are you going to do actors too?

Author:  Asklar [ Sun Jul 03, 2011 12:35 am ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

Kettenkrad sprites are always cool.

As I always say in this sub-forum, if you want help coding I can help out.

Author:  Kettenkrad [ Sun Jul 03, 2011 2:13 am ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

beelzemon wrote:
Kettenkrad wrote:
I'm going to try and sprite the guns for practice. No promises.

EDIT: More to come.
-img-

Nice guns!

Are you going to do actors too?

Yeah, I'm starting the actors now. These sprites are not actually that good quality, I didn't really put much effort into them, it's the holidays.

Author:  beelzemon [ Sun Jul 03, 2011 11:28 pm ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

As a little bonus will the Black Box give 15 HP on hit? :P
Or is that impossible/Unneeded.

Author:  Miggles [ Mon Jul 04, 2011 1:14 am ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

Kettenkrad wrote:
I'm going to try and sprite the guns for practice. No promises.

EDIT: More to come.
Image


I Frickin'..

No words.

Author:  411570N3 [ Mon Jul 04, 2011 6:42 am ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

beelzemon wrote:
As a little bonus will the Black Box give 15 HP on hit? :P
Or is that impossible/Unneeded.
That should be fairly easy to do.

Author:  Kettenkrad [ Mon Jul 04, 2011 9:57 am ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

Should I do hats too?
Buy them from the shields menu, then when you drop it, it fixes to your head?

Author:  411570N3 [ Mon Jul 04, 2011 10:23 am ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

It'd probably be best to prioritise getting the weapons done first for the mod's sake, but it's your choice as to what you sprite.

Author:  beelzemon [ Mon Jul 04, 2011 3:53 pm ]
Post subject:  Re: Team Fortress 2 Actors and Weapons.

Kettenkrad wrote:
Should I do hats too?
Buy them from the shields menu, then when you drop it, it fixes to your head?


You can make hats? O.o
How skilled of a modder are you?

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