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 Team Fortress 2 Actors and Weapons. 
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Joined: Fri Jul 01, 2011 4:08 am
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Location: San Antonio, Texas
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Post Team Fortress 2 Actors and Weapons.
Has this been done?
Or is anyone working on something like this?

I just thought mowing down zombies as Heavy would be epic.


Fri Jul 01, 2011 4:11 am
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Joined: Fri Feb 02, 2007 3:53 pm
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Post Re: Team Fortress 2 Actors and Weapons.
There are a few things available. The engineer sentries and the heavy's minigun are two things that come to mind. I don't remember what or where the sentries are but I made the minigun a long while ago (might need to be ported to the current version).


Fri Jul 01, 2011 12:25 pm
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Post Re: Team Fortress 2 Actors and Weapons.
Nah all B22 and B23 mods work on B24, don't worry about that.


Fri Jul 01, 2011 1:42 pm
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Data Realms Elite
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Post Re: Team Fortress 2 Actors and Weapons.
If I could make things that aren't shitty weapons I would totally try to do this.
But alas I can't.


Fri Jul 01, 2011 4:37 pm
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Post Re: Team Fortress 2 Actors and Weapons.
I'm going to try and sprite the guns for practice. No promises.

EDIT: More to come.
Image


Sat Jul 02, 2011 7:04 am
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Location: Comox, BC, Canada
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Post Re: Team Fortress 2 Actors and Weapons.
I REALLY like that rocket and the Syringe gun.

EDIT: And the GL, now that I look at it. Scout's scattergun looks a little off, perhaps because it's designed to look tapered which is sorta impossible to acheive at such a small scale.


Sat Jul 02, 2011 12:53 pm
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Post Re: Team Fortress 2 Actors and Weapons.
Kettenkrad wrote:
I'm going to try and sprite the guns for practice. No promises.

EDIT: More to come.
Image




Nice guns!

Are you going to do actors too?


Sat Jul 02, 2011 11:27 pm
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Post Re: Team Fortress 2 Actors and Weapons.
Kettenkrad sprites are always cool.

As I always say in this sub-forum, if you want help coding I can help out.


Sun Jul 03, 2011 12:35 am
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Post Re: Team Fortress 2 Actors and Weapons.
beelzemon wrote:
Kettenkrad wrote:
I'm going to try and sprite the guns for practice. No promises.

EDIT: More to come.
-img-

Nice guns!

Are you going to do actors too?

Yeah, I'm starting the actors now. These sprites are not actually that good quality, I didn't really put much effort into them, it's the holidays.


Sun Jul 03, 2011 2:13 am
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Post Re: Team Fortress 2 Actors and Weapons.
As a little bonus will the Black Box give 15 HP on hit? :P
Or is that impossible/Unneeded.


Sun Jul 03, 2011 11:28 pm
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Post Re: Team Fortress 2 Actors and Weapons.
Kettenkrad wrote:
I'm going to try and sprite the guns for practice. No promises.

EDIT: More to come.
Image


I Frickin'..

No words.


Mon Jul 04, 2011 1:14 am
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Post Re: Team Fortress 2 Actors and Weapons.
beelzemon wrote:
As a little bonus will the Black Box give 15 HP on hit? :P
Or is that impossible/Unneeded.
That should be fairly easy to do.


Mon Jul 04, 2011 6:42 am
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Post Re: Team Fortress 2 Actors and Weapons.
Should I do hats too?
Buy them from the shields menu, then when you drop it, it fixes to your head?


Mon Jul 04, 2011 9:57 am
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Post Re: Team Fortress 2 Actors and Weapons.
It'd probably be best to prioritise getting the weapons done first for the mod's sake, but it's your choice as to what you sprite.


Mon Jul 04, 2011 10:23 am
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Post Re: Team Fortress 2 Actors and Weapons.
Kettenkrad wrote:
Should I do hats too?
Buy them from the shields menu, then when you drop it, it fixes to your head?


You can make hats? O.o
How skilled of a modder are you?


Mon Jul 04, 2011 3:53 pm
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