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beelzemon
Joined: Fri Jul 01, 2011 4:08 am Posts: 10 Location: San Antonio, Texas
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Team Fortress 2 Actors and Weapons.
Has this been done? Or is anyone working on something like this?
I just thought mowing down zombies as Heavy would be epic.
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Fri Jul 01, 2011 4:11 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Team Fortress 2 Actors and Weapons.
There are a few things available. The engineer sentries and the heavy's minigun are two things that come to mind. I don't remember what or where the sentries are but I made the minigun a long while ago (might need to be ported to the current version).
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Fri Jul 01, 2011 12:25 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Team Fortress 2 Actors and Weapons.
Nah all B22 and B23 mods work on B24, don't worry about that.
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Fri Jul 01, 2011 1:42 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Team Fortress 2 Actors and Weapons.
If I could make things that aren't shitty weapons I would totally try to do this. But alas I can't.
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Fri Jul 01, 2011 4:37 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Team Fortress 2 Actors and Weapons.
I'm going to try and sprite the guns for practice. No promises. EDIT: More to come.
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Sat Jul 02, 2011 7:04 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Team Fortress 2 Actors and Weapons.
I REALLY like that rocket and the Syringe gun.
EDIT: And the GL, now that I look at it. Scout's scattergun looks a little off, perhaps because it's designed to look tapered which is sorta impossible to acheive at such a small scale.
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Sat Jul 02, 2011 12:53 pm |
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beelzemon
Joined: Fri Jul 01, 2011 4:08 am Posts: 10 Location: San Antonio, Texas
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Re: Team Fortress 2 Actors and Weapons.
Kettenkrad wrote: I'm going to try and sprite the guns for practice. No promises. EDIT: More to come. Nice guns! Are you going to do actors too?
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Sat Jul 02, 2011 11:27 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Team Fortress 2 Actors and Weapons.
Kettenkrad sprites are always cool.
As I always say in this sub-forum, if you want help coding I can help out.
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Sun Jul 03, 2011 12:35 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Team Fortress 2 Actors and Weapons.
beelzemon wrote: Kettenkrad wrote: I'm going to try and sprite the guns for practice. No promises.
EDIT: More to come. -img-
Nice guns!
Are you going to do actors too? Yeah, I'm starting the actors now. These sprites are not actually that good quality, I didn't really put much effort into them, it's the holidays.
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Sun Jul 03, 2011 2:13 am |
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beelzemon
Joined: Fri Jul 01, 2011 4:08 am Posts: 10 Location: San Antonio, Texas
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Re: Team Fortress 2 Actors and Weapons.
As a little bonus will the Black Box give 15 HP on hit? Or is that impossible/Unneeded.
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Sun Jul 03, 2011 11:28 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Team Fortress 2 Actors and Weapons.
Kettenkrad wrote: I'm going to try and sprite the guns for practice. No promises. EDIT: More to come. I Frickin'.. No words.
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Mon Jul 04, 2011 1:14 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Team Fortress 2 Actors and Weapons.
beelzemon wrote: As a little bonus will the Black Box give 15 HP on hit? Or is that impossible/Unneeded. That should be fairly easy to do.
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Mon Jul 04, 2011 6:42 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Team Fortress 2 Actors and Weapons.
Should I do hats too? Buy them from the shields menu, then when you drop it, it fixes to your head?
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Mon Jul 04, 2011 9:57 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Team Fortress 2 Actors and Weapons.
It'd probably be best to prioritise getting the weapons done first for the mod's sake, but it's your choice as to what you sprite.
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Mon Jul 04, 2011 10:23 am |
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beelzemon
Joined: Fri Jul 01, 2011 4:08 am Posts: 10 Location: San Antonio, Texas
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Re: Team Fortress 2 Actors and Weapons.
Kettenkrad wrote: Should I do hats too? Buy them from the shields menu, then when you drop it, it fixes to your head? You can make hats? O.o How skilled of a modder are you?
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Mon Jul 04, 2011 3:53 pm |
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