| Author | Message | 
        
			| Mackerel 
					Joined: Thu May 05, 2011 1:30 am
 Posts: 2876
 Location: Rent free in your head. Vacation in your ass.
   |   The warhammer of Zillyhoo. The Warhammer Of Zillyhoo. 
 I was thinking about this being a masskilling machine.
 Like a huge melee slash.
 Like this, kinda.
 
 
 Maybe it could be more of a shockwave thing, I don't know. Throw in some negative effect strength maybe, give it some sinister feel. I could get the sound from the song if anyone's willing to do it.
 It would appeal to the Homestuck fanbase, get mass props and stuffs.tee hee.
 
 
    							Last edited by Mackerel on Sat Jun 11, 2011 9:54 pm, edited 1 time in total. 
 
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			| Sat Jun 11, 2011 9:49 pm | 
					
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			| Mackerel 
					Joined: Thu May 05, 2011 1:30 am
 Posts: 2876
 Location: Rent free in your head. Vacation in your ass.
   |   Re: The warhammer of Zillyhoo.Nonsequitorian wrote: Who's the actor in that picture?Oh. That's my homeboy from Regiment56. The IR Dummy.
 
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			| Sat Jun 11, 2011 9:54 pm | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: The warhammer of Zillyhoo.Could you stop writing like this? We're not blind or anything, we can read normal text.Also, people do not like overpowered stuff, except if it is made very well. This would be just horribly overkill in my opinion.
 
 
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			| Tue Jun 14, 2011 4:43 pm | 
					
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			| Mackerel 
					Joined: Thu May 05, 2011 1:30 am
 Posts: 2876
 Location: Rent free in your head. Vacation in your ass.
   |   Re: The warhammer of Zillyhoo.Natti wrote: people do not like overpowered stuff,>Shooks Hueg Pack o` Mods >Shooks load o` stuff >Whittys Mod Pack I hope to god you're joking.Also, don't tell me how to format my posts. kthx.
 
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			| Tue Jun 14, 2011 9:55 pm | 
					
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			| Glowsticks 
					Joined: Sat Jul 10, 2010 5:19 pm
 Posts: 543
   |   Re: The warhammer of Zillyhoo.I'll post some sprites for it later on today. Whether or not you get a coder however is a different matter. Edit:  Here yah go.
 
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			| Tue Jun 14, 2011 10:17 pm | 
					
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			| Lucem 
					Joined: Mon Jul 12, 2010 3:30 am
 Posts: 232
 Location: In a grassy place.
   |   Re: The warhammer of Zillyhoo.Natti wrote: ...except if it is made very well.You've seemed to have missed the second part of that sentence, BigBomb.
 
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			| Tue Jun 14, 2011 11:47 pm | 
					
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			| Mackerel 
					Joined: Thu May 05, 2011 1:30 am
 Posts: 2876
 Location: Rent free in your head. Vacation in your ass.
   |   Re: The warhammer of Zillyhoo.Nonsequitorian wrote: many of us tend not to go for anything overpoweredI guess it's just my love for destruction then. Alright, sorry about that snide comment. GlowstickNinja wrote:  Here yah go.I'll try to read up on melee weapons right away. Thanks Glow.
 
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			| Thu Jun 16, 2011 12:57 am | 
					
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			| Glowsticks 
					Joined: Sat Jul 10, 2010 5:19 pm
 Posts: 543
   |   Re: The warhammer of Zillyhoo.The last mod contest might have some helpful examples. I'd help you myself, but my knowledge is really, really, basic. 
 
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			| Thu Jun 16, 2011 10:55 pm | 
					
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			| Mackerel 
					Joined: Thu May 05, 2011 1:30 am
 Posts: 2876
 Location: Rent free in your head. Vacation in your ass.
   |   Re: The warhammer of Zillyhoo.GlowstickNinja wrote: The last mod contest might have some helpful examples. I'd help you myself, but my knowledge is really, really, basic.Basics? I've been learning basic crap before I signed up here. I've learned just about everything from changing descriptions to knowing that effect strength is a funky hue changer. Too long didn't read version, I'm reading the Ronin's shovel. + You gave me a png of the warhammer. Don't I need a bmp? Tried using it and it looked like a rectangular turd.
 
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			| Thu Jun 16, 2011 11:43 pm | 
					
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			| Kettenkrad 
					Joined: Mon Oct 25, 2010 5:51 am
 Posts: 1198
 Location: Sydney
   |   Re: The warhammer of Zillyhoo.If you need a .bmp than make it a .bmp 
 
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			| Fri Jun 17, 2011 2:32 am | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: The warhammer of Zillyhoo.Honestly, you must deal with more pictures than pretty much anyone and you don't know how to change their formats? 
 
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			| Fri Jun 17, 2011 5:15 pm | 
					
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			| Glowsticks 
					Joined: Sat Jul 10, 2010 5:19 pm
 Posts: 543
   |   Re: The warhammer of Zillyhoo.Goto your favorite image editor Open zillyhoo.png
 File>save as> zillyhoo.bmp
 Profit.
 
 Darn paintwars formatting messing with my head. I specifically saw that and said "Oh. Gotta make this a bmp." Then apparently went on to save it as png ....
 
 
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			| Fri Jun 17, 2011 9:12 pm | 
					
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			| Mackerel 
					Joined: Thu May 05, 2011 1:30 am
 Posts: 2876
 Location: Rent free in your head. Vacation in your ass.
   |   Re: The warhammer of Zillyhoo.Roast Veg wrote: Honestly, you must deal with more pictures than pretty much anyone and you don't know how to change their formats?Got a problem? PM me. Don't crap my thread. GlowstickNinja wrote: Goto your favorite image editor Open zillyhoo.png
 File>save as> zillyhoo.bmp
 Profit.
 
 Darn paintwars formatting messing with my head. I specifically saw that and said "Oh. Gotta make this a bmp." Then apparently went on to save it as png ....
I did change it to a BMP.  It just came out all malformed for me. Don't know why. 
 
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			| Sat Jun 18, 2011 12:29 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: The warhammer of Zillyhoo.You need to put it in palette. Read the mod making forum stickies. 
 
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			| Sat Jun 18, 2011 12:51 pm | 
					
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			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: The warhammer of Zillyhoo.You're handling yourself surprisingly well, considering the ♥♥♥♥ Grif took on you. Good job.
 
 On-topic, You sprite has shitted itself because it's not in Palette. I beleive the instructions on how to do so are in a pinned thread under Mod Making, but TLDR copy an existing sprite's file, go in, paestage your sprite, save.
 DAMMIT ALLSTONE
 
 The best way to make something like this work is quite unlike the shovel. The shovel uses a firing animation, ie: the muzzleflash looks like the shovel swining, but in your case you want a much larger AOE. I'd suggest making it a copy of the shovel but instead of firing a digging particle, make it fire a TDExplosive with a stupidly short fuse that gibs into death rays a-la-shaped charge.
 
 I might be retarded here, I've been up for two days straight now.
 
 
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			| Sat Jun 18, 2011 1:02 pm | 
					
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