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Gartral
Joined: Wed Feb 23, 2011 5:54 am Posts: 20
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Why is there no "Race"?
seriously folks! We have Rockets, Scripting, AND Alot of mayham. Let's breath some life into a Racing Mod!
First, too kick off discussion, What are the Sane Limits of horizontal and vertical space in CC? can Vertical Space be Looped? Can Gravity/Air resistance be turned down/off? is there support to "map jump" for seamless campaigns? (Yes I went there!) and lastly: Can CC's engine allow for timing and potentially Lap Keeping? Let's get Rolli... err.. Smoking!
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Sat Feb 26, 2011 7:03 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Why is there no "Race"?
Gartral wrote: What are the Sane Limits of horizontal and vertical space in CC? can Vertical Space be Looped? Can Gravity/Air resistance be turned down/off? is there support to "map jump" for seamless campaigns? (Yes I went there!) and lastly: Can CC's engine allow for timing and potentially Lap Keeping? It varies from computer to computer, yes, yes, yes but it is difficult, yes and yes.
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Sat Feb 26, 2011 7:26 pm |
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Gartral
Joined: Wed Feb 23, 2011 5:54 am Posts: 20
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Re: Why is there no "Race"?
Wonderful.. Unfortuently, I don't know alot of or about Lua.. i'mma start learning it, But I'm definatly open too both help and ideas..
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Sat Feb 26, 2011 8:37 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Why is there no "Race"?
Map wrapping is viable in both the X and Y directions. I spent a good amount of time ♥♥♥♥ around with what was effectively space that was infinite by means of recursion. It is surprisingly fun.
Anyway, as for lap-tracking, you might make some sort of actor or some such that records when it is passed by another actor, and place that as the marker for the end of a lap.
Timers have been done. I think.
Gravity and air resistance are alterable variables, yes.
See "Exodus" in Scene Releases. It has different scenes together in one mission.
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Mon Feb 28, 2011 1:46 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Why is there no "Race"?
Lord Tim already made a scene involving racing rockets. It did so successfully that it hasn't been updated to the latest build and barely exists on the forum at all.
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Mon Feb 28, 2011 2:40 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Why is there no "Race"?
Zalopagos islands is a kind of race, too, don't forget!
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Mon Feb 28, 2011 2:50 am |
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Gartral
Joined: Wed Feb 23, 2011 5:54 am Posts: 20
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Re: Why is there no "Race"?
I don't think I have that map..
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Mon Feb 28, 2011 4:55 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Why is there no "Race"?
Why, use the search function, lad! Once you find the thread, pester Zalo to update it to B24! ...or has he done that already?
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Mon Feb 28, 2011 2:28 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Why is there no "Race"?
<3 watermelon racing. Porting all those old "game modes" to B24-style "game modes" would be cool, and not too time-consuming either.
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Mon Feb 28, 2011 9:24 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Why is there no "Race"?
I hear that, somebody point me to one that they want and I'll take a crack at converting it.
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Mon Feb 28, 2011 9:33 pm |
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