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Steampunk and Clockwork Dummys and Modules.
http://45.55.195.193/viewtopic.php?f=75&t=21319
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Author:  Sims_Doc [ Sat Jan 29, 2011 9:53 am ]
Post subject:  Steampunk and Clockwork Dummys and Modules.

I'm Requesting someone to created steampunk and clockwork work actors and modules.

Good luck.

Author:  predcon [ Fri Feb 04, 2011 9:55 pm ]
Post subject:  Re: Steampunk and Clockwork Dummys and Modules.

You mean like blimps/dirigibles/zeppelins and trains and powered armour with coal engines and smoke stacks? I'd like to see that too. I mean, the blimps could double as kamikaze machines, spreading fiery wreckage all over the place as it comes crashing down after being shot up.

Author:  Sims_Doc [ Sun Feb 06, 2011 10:52 am ]
Post subject:  Re: Steampunk and Clockwork Dummys and Modules.

Basicly everthing that you would have in normal Cortex Command just Steampunk not sci fi.

Author:  Kettenkrad [ Mon Feb 07, 2011 5:42 am ]
Post subject:  Re: Steampunk and Clockwork Dummys and Modules.

Hmm, I very much like this idea. I may (no promises) look into it...

Author:  ludsoe [ Mon Feb 07, 2011 7:47 am ]
Post subject:  Re: Steampunk and Clockwork Dummys and Modules.

Actually I'd want to see this when its done. Look around the forum for a zeppelin somebody made a while ago.
That might help speed this along.

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