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Steampunk and Clockwork Dummys and Modules. http://45.55.195.193/viewtopic.php?f=75&t=21319 |
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Author: | Sims_Doc [ Sat Jan 29, 2011 9:53 am ] |
Post subject: | Steampunk and Clockwork Dummys and Modules. |
I'm Requesting someone to created steampunk and clockwork work actors and modules. Good luck. |
Author: | predcon [ Fri Feb 04, 2011 9:55 pm ] |
Post subject: | Re: Steampunk and Clockwork Dummys and Modules. |
You mean like blimps/dirigibles/zeppelins and trains and powered armour with coal engines and smoke stacks? I'd like to see that too. I mean, the blimps could double as kamikaze machines, spreading fiery wreckage all over the place as it comes crashing down after being shot up. |
Author: | Sims_Doc [ Sun Feb 06, 2011 10:52 am ] |
Post subject: | Re: Steampunk and Clockwork Dummys and Modules. |
Basicly everthing that you would have in normal Cortex Command just Steampunk not sci fi. |
Author: | Kettenkrad [ Mon Feb 07, 2011 5:42 am ] |
Post subject: | Re: Steampunk and Clockwork Dummys and Modules. |
Hmm, I very much like this idea. I may (no promises) look into it... |
Author: | ludsoe [ Mon Feb 07, 2011 7:47 am ] |
Post subject: | Re: Steampunk and Clockwork Dummys and Modules. |
Actually I'd want to see this when its done. Look around the forum for a zeppelin somebody made a while ago. That might help speed this along. |
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