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A horse is a horse of course of course http://45.55.195.193/viewtopic.php?f=75&t=21286 |
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Author: | none [ Thu Jan 27, 2011 4:13 am ] | ||
Post subject: | A horse is a horse of course of course | ||
Please oh please help me with my horsey he doesn't look to well!!!
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Author: | carriontrooper [ Thu Jan 27, 2011 5:45 am ] |
Post subject: | Re: A horse is a horse of course of course |
My word, it's a Shetland Pony genetic experiment. PETA is gonna be so furious. |
Author: | Lizardheim [ Thu Jan 27, 2011 12:15 pm ] |
Post subject: | Re: A horse is a horse of course of course |
Please help us help you by providing a statement stating what our help is required for. |
Author: | ludsoe [ Thu Jan 27, 2011 12:56 pm ] |
Post subject: | Re: A horse is a horse of course of course |
Do you want sprites? Cause this is a giant " " of a actor. No offense intended. (Out of topic: I finally found a use for that smiley. ) (whoops fixed a spelling error there) |
Author: | none [ Thu Jan 27, 2011 1:06 pm ] |
Post subject: | Re: A horse is a horse of course of course |
Ohh yeah sprites, thats it...? |
Author: | Roast Veg [ Thu Jan 27, 2011 5:22 pm ] |
Post subject: | Re: A horse is a horse of course of course |
Wait, it says NO ARM! Is that an AHuman with four legs? |
Author: | none [ Thu Jan 27, 2011 6:48 pm ] |
Post subject: | Re: A horse is a horse of course of course |
Its ahuman with two legs and two attachable legs that mimic the real ones, but attachables suck so I went with acrab with flipped left legs so they point in the right direction. __/ />-> ^ horse |
Author: | Roast Veg [ Thu Jan 27, 2011 11:09 pm ] |
Post subject: | Re: A horse is a horse of course of course |
Reduce the sharpness of the legs. |
Author: | Lizardheim [ Thu Jan 27, 2011 11:19 pm ] |
Post subject: | Re: A horse is a horse of course of course |
Haha no. Sharpness doesn't do anything on MovableObjects. Change standpath or something like that. |
Author: | Roast Veg [ Thu Jan 27, 2011 11:30 pm ] |
Post subject: | Re: A horse is a horse of course of course |
Derp. You can tell I'm really experienced with actors. I didn't want to say -paths because anything with that suffix is a delicate area. |
Author: | Azukki [ Fri Jan 28, 2011 1:02 am ] |
Post subject: | Re: A horse is a horse of course of course |
If I remember correctly, the force of the standpath needs to be adjusted according to an actor's weight to maintain a balance between legs failing to support an actors weight and crushing into the sand. Wider foot atomgroups can lessen footprints too, since with bigger feet the weight is distributed among more ground, reducing the pressure on a particular point in the ground. |
Author: | Tomaster [ Fri Jan 28, 2011 1:54 am ] |
Post subject: | Re: A horse is a horse of course of course |
Roast Veg wrote: Derp. You can tell I'm really experienced with actors. I didn't want to say -paths because anything with that suffix is a delicate area. Here's a hint. If you aren't 100% sure that what you're saying is correct, don't say it. Stick to what you know, so you don't ♥♥♥♥ other people over. |
Author: | akblabla [ Sun Jan 30, 2011 9:35 am ] |
Post subject: | Re: A horse is a horse of course of course |
Actually you can decrease sharpness on legs to avoid sinking. Try setting it to 0.0001 or something like that and it should work. I have tested it. |
Author: | none [ Sun Jan 30, 2011 9:47 pm ] | ||
Post subject: | Re: A horse is a horse of course of course | ||
Thanks guys, I played with standpath vector to get it right. BUT walkpath is such a pain in the arse!! I have been playing with walkpaths a little but am still clueless on how to make it work properly. I have seen the walkpath tut but, yeah it was soo screwed up after playing with it for a while. If anyone would be willing to take a stab at it go ahead, and if someone can help with the walkpath that would be great too.
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