View unanswered posts | View active topics It is currently Fri Jul 05, 2024 4:46 pm



Reply to topic  [ 15 posts ] 
 A horse is a horse of course of course 
Author Message

Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
Reply with quote
Post A horse is a horse of course of course
Please oh please help me with my horsey

he doesn't look to well!!!

Image


Attachments:
Horsey.JPG [6.67 KiB]
Not downloaded yet
Thu Jan 27, 2011 4:13 am
Profile
User avatar

Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
Reply with quote
Post Re: A horse is a horse of course of course
My word, it's a Shetland Pony genetic experiment.
PETA is gonna be so furious.


Thu Jan 27, 2011 5:45 am
Profile YIM WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: A horse is a horse of course of course
Please help us help you by providing a statement stating what our help is required for.


Thu Jan 27, 2011 12:15 pm
Profile
User avatar

Joined: Tue Jan 18, 2011 7:50 am
Posts: 170
Location: 2 Miles underground on some planet in a vault.
Reply with quote
Post Re: A horse is a horse of course of course
Do you want sprites? Cause this is a giant " :razz: " of a actor. No offense intended.


(Out of topic: I finally found a use for that smiley. :P )

(whoops fixed a spelling error there)


Thu Jan 27, 2011 12:56 pm
Profile

Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
Reply with quote
Post Re: A horse is a horse of course of course
Ohh yeah sprites, thats it...?


Thu Jan 27, 2011 1:06 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: A horse is a horse of course of course
Wait, it says NO ARM! Is that an AHuman with four legs?


Thu Jan 27, 2011 5:22 pm
Profile

Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
Reply with quote
Post Re: A horse is a horse of course of course
Its ahuman with two legs and two attachable legs that mimic the real ones, but attachables suck so I went with acrab with flipped left legs so they point in the right direction.

 __/ :grin:
/>->

^ horse


Thu Jan 27, 2011 6:48 pm
Profile

Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
Reply with quote
Post Re: A horse is a horse of course of course
Ok here is a slightly better, but still really, really.. realllly ♥♥♥♥ sprites.

How do I stop the sucker from sinking so much?

Then we can strap on a saddle and ride into certain death.


Attachments:
Horsey2.JPG
Horsey2.JPG [ 13.82 KiB | Viewed 5182 times ]
Thu Jan 27, 2011 8:13 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: A horse is a horse of course of course
Reduce the sharpness of the legs.


Thu Jan 27, 2011 11:09 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: A horse is a horse of course of course
Haha no.
Sharpness doesn't do anything on MovableObjects.

Change standpath or something like that.


Thu Jan 27, 2011 11:19 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: A horse is a horse of course of course
Derp. You can tell I'm really experienced with actors.

I didn't want to say -paths because anything with that suffix is a delicate area.


Thu Jan 27, 2011 11:30 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: A horse is a horse of course of course
If I remember correctly, the force of the standpath needs to be adjusted according to an actor's weight to maintain a balance between legs failing to support an actors weight and crushing into the sand.

Wider foot atomgroups can lessen footprints too, since with bigger feet the weight is distributed among more ground, reducing the pressure on a particular point in the ground.


Fri Jan 28, 2011 1:02 am
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Reply with quote
Post Re: A horse is a horse of course of course
Roast Veg wrote:
Derp. You can tell I'm really experienced with actors.

I didn't want to say -paths because anything with that suffix is a delicate area.

Here's a hint. If you aren't 100% sure that what you're saying is correct, don't say it. Stick to what you know, so you don't ♥♥♥♥ other people over.


Fri Jan 28, 2011 1:54 am
Profile
User avatar

Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
Reply with quote
Post Re: A horse is a horse of course of course
Actually you can decrease sharpness on legs to avoid sinking. Try setting it to 0.0001 or something like that and it should work. I have tested it.


Sun Jan 30, 2011 9:35 am
Profile

Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
Reply with quote
Post Re: A horse is a horse of course of course
Thanks guys, I played with standpath vector to get it right.

BUT walkpath is such a pain in the arse!! I have been playing with walkpaths a little but am still clueless on how to make it work properly. I have seen the walkpath tut but, yeah it was soo screwed up after playing with it for a while.

If anyone would be willing to take a stab at it go ahead, and if someone can help with the walkpath that would be great too.

Image


Attachments:
Horsey3.JPG [8.25 KiB]
Not downloaded yet
Sun Jan 30, 2011 9:47 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 15 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.081s | 17 Queries | GZIP : Off ]