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Throw in some ideas for my multi-tool http://45.55.195.193/viewtopic.php?f=75&t=21087 |
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Author: | CaveCricket48 [ Tue Jan 11, 2011 5:36 am ] |
Post subject: | Throw in some ideas for my multi-tool |
So guys, I'm making a tool that can "change" into different tools. Current list of tools: Shovel Planned: Boomerang Grappling gun of some kind Gravity gun Shield Healer Repeller Possibly might be added: Flare launcher Feel free to chip in ideas for more, or tell how you would want a specific tool to work. I might not make them, but your input will help. Oh, and uh, unlike the portal gun, I'm actually going to make this. |
Author: | 411570N3 [ Tue Jan 11, 2011 5:44 am ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
Repeller: Pushes objects and actors away with force. |
Author: | carriontrooper [ Tue Jan 11, 2011 6:48 am ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
Door hacker. Turns a door your team for a limited time period. |
Author: | Kettenkrad [ Tue Jan 11, 2011 6:54 am ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
Have it so that you can electrify the grapple rope, so you stick someone and then zap them , sorta like the gun from Dead Space 2. |
Author: | numgun [ Tue Jan 11, 2011 9:08 am ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
You should name the device as "The MacGyver". |
Author: | Lizardheim [ Tue Jan 11, 2011 10:47 am ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
A handgun. Every state of the art multitool has one. |
Author: | Contrary [ Tue Jan 11, 2011 4:57 pm ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
numgun's Snake mod ha the digger pull you in the direction it's shooting, I think that's pretty handy for heavy actors. |
Author: | Roast Veg [ Tue Jan 11, 2011 5:58 pm ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
Make a bit for fog of war messing. |
Author: | David Rodrigov [ Tue Jan 11, 2011 7:57 pm ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
A gun that shoots small laser dots that distract enemies. |
Author: | CaveCricket48 [ Wed Jan 12, 2011 4:27 am ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
Alright, I all of the base code/scripting done, all that remains is the actual tools, which should be easy. However, I'm having some problems thinking about what the boomerang should do exactly. Is it supposed to damage things? Retrieve? Both? How will it be used? Just fire to throw, or trace a path for it to follow? |
Author: | Kettenkrad [ Wed Jan 12, 2011 6:08 am ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
Tracing a path would be useful, but inconvenient in your average CC combat situation, depending on how long it takes to trace the path. Could you have it so that it has blades on the ends? When you hit something it gets stuck the the boomerang, and rotates along with the boomerang back to the thrower. Or an explosive boomerang - boom'rang - hehehe... It just fits the name, really. |
Author: | 411570N3 [ Wed Jan 12, 2011 1:08 pm ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
Perhaps a laser that makes the user point at the hit target until they choose not to. For aim assistance, you understand. |
Author: | FuzzyMelon [ Wed Jan 12, 2011 6:19 pm ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
How 'bout some sorta high heat torch? It would burn 1-2 pixels worth in a short straight line (enough for a bunker wall) with some neat smoldering effects. What you'd do with a 2 pixel wide cut in concrete I don't know. |
Author: | Benpasko [ Thu Jan 13, 2011 3:40 am ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
FuzzyMelon wrote: How 'bout some sorta high heat torch? It would burn 1-2 pixels worth in a short straight line (enough for a bunker wall) with some neat smoldering effects. What you'd do with a 2 pixel wide cut in concrete I don't know. Oh, you don't wanna know. And, I'd say it needs some form of controlled explosive. Maybe give it explosive gel, but with a very short lifetime, and high sharpness, so it can break doors and terrain, without raping halfway across the map? |
Author: | Roast Veg [ Thu Jan 13, 2011 5:46 pm ] |
Post subject: | Re: Throw in some ideas for my multi-tool |
Benpasko wrote: FuzzyMelon wrote: What you'd do with a 2 pixel wide cut in concrete I don't know. Oh, you don't wanna know. Oh Ben, you filthy boy. Tools for messing about with enemies' team and AI would be good, like the icon becomes a "?" and they just stop moving. |
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