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Newgrounds Tankmen Request
http://45.55.195.193/viewtopic.php?f=75&t=20986
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Author:  killowatt [ Sat Jan 01, 2011 12:57 am ]
Post subject:  Newgrounds Tankmen Request

Hey, I thought it would be a good idea for someone to do a "Tankmen" mod
If you don't know who they are, they are these guys, you can also see them on Newgrounds
Image
I would do it myself, but alls I am good for is making crap guns, so yeah.

I hope someone likes my idea, and turns it into a good mod :grin:

Author:  Benpasko [ Sun Jan 02, 2011 6:01 am ]
Post subject:  Re: Newgrounds Tankmen Request

Only if they have a ♥♥♥♥ for me to shoot off.

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Author:  Roast Veg [ Sun Jan 02, 2011 6:59 pm ]
Post subject:  Re: Newgrounds Tankmen Request

Black and white? Pahahahahaha!

While the CC palette has both a black and a white, likelihood is you're not going to get it to look at all good in game.

Author:  Lizardheim [ Sun Jan 02, 2011 9:16 pm ]
Post subject:  Re: Newgrounds Tankmen Request

Actually, black and whtie in CC doesn't look too bad if you use antialiasing to make it smooth.

Author:  Roast Veg [ Sun Jan 02, 2011 9:21 pm ]
Post subject:  Re: Newgrounds Tankmen Request

A greyscale ramp is one of the few things you get quite nicely in the CC palette, I've noticed.

Author:  Lizardheim [ Mon Jan 03, 2011 1:46 am ]
Post subject:  Re: Newgrounds Tankmen Request

No it wouldn't.
I might bother to prove you wrong tomorrow :3

Author:  411570N3 [ Mon Jan 03, 2011 1:48 am ]
Post subject:  Re: Newgrounds Tankmen Request

That colour scheme has been made to look excellent in past. Off the top of my head, search silicone beasts or some such or posts started by methelina in the mod releases forum.

Author:  411570N3 [ Mon Jan 03, 2011 2:09 am ]
Post subject:  Re: Newgrounds Tankmen Request

Here's the mod I meant, by the way. Another good example would be Allen's old WIP, which I probably uploaded somewhere.
Really, it mainly needs good skill in shape definition, as you can't rely on just having the bits as a different colour to give the impression of depth and texture.

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