Data Realms Fan Forums http://45.55.195.193/ |
|
Spreading fire http://45.55.195.193/viewtopic.php?f=75&t=20566 |
Page 1 of 1 |
Author: | Dylanhutch [ Sun Dec 12, 2010 12:58 pm ] |
Post subject: | Spreading fire |
Yeah I know. Someone (not me) could make (I tried) fire that emits fire that emits fire and so on, creating fire that spreads. I tried to use only ini but it was impossible, no really, it had SEVERE limitations, I had to reference something that was yet to come in the ini file. You could possibly use this: Code: function Update(self) MovableMan:AddParticle(ParticleName) end |
Author: | Roast Veg [ Sun Dec 12, 2010 11:42 pm ] |
Post subject: | Re: Spreading fire |
Code: function Update(self) local burn = CreateMOSRotating(self.PresetName) burn.Pos.Y = self.Pos.Y burn.Pos.X = math.random(self.Pos.X - 10, self.Pos.X + 10) MovableMan:AddParticle(burn); end If it's not an MOSRotating, change it to whatever it is. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |