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Pack'a'Punch http://45.55.195.193/viewtopic.php?f=75&t=20350 |
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Author: | Zyther96 [ Sun Nov 28, 2010 9:21 am ] |
Post subject: | Pack'a'Punch |
Alright... For anyone who plays or have played nazi zombies knows... pack'a'punchd weapons are better look cooler and have more bullets... and of course... kill more zombies... so i was kinda putting the idea out there... it would be cool for it to happen... and would be rather easy... using the basic vanilla weapons bam... there ya go its done... so i might end up doing it but it would be great if i could have some competition as well even tho i know iam most likely gunna get blown outta the water with this... LEARNING EXPERIENCES!!! |
Author: | Zyther96 [ Sun Nov 28, 2010 9:55 am ] |
Post subject: | Re: Pack'a'Punch |
holy crap... its alot more work then i thought it would be... |
Author: | 411570N3 [ Sun Nov 28, 2010 10:21 am ] |
Post subject: | Re: Pack'a'Punch |
Yeah; on-the-fly weapons changes aren't really feasible without defining all the possible variations beforehand. |
Author: | Lizardheim [ Sun Nov 28, 2010 11:17 am ] |
Post subject: | Re: Pack'a'Punch |
Actually, a bunker module thing that you put the gun in (only vanilla guns) and receive an improved version from is quite feasible, but you'd have to make a gun for every vanilla gun. |
Author: | Zyther96 [ Sun Nov 28, 2010 11:48 am ] |
Post subject: | Re: Pack'a'Punch |
Yeh... i have to completely go into the ini and change the muzzle flash... so i have to find all the muzzle flash used copy it put it in its own folder change the ini's to that muzzle flash then recolor the muzzle flash... D: thats just for the muzzle flash... but thats the most challenging part |
Author: | Lizardheim [ Sun Nov 28, 2010 11:55 am ] |
Post subject: | Re: Pack'a'Punch |
It's not hard to do, just very repetetive. |
Author: | Roast Veg [ Sun Nov 28, 2010 7:57 pm ] |
Post subject: | Re: Pack'a'Punch |
Just a thought, what if at random intervals the machine spewed se7en's bargain arms instead? |
Author: | Zyther96 [ Sun Nov 28, 2010 9:07 pm ] |
Post subject: | Re: Pack'a'Punch |
well... if you were gunna put the effort in that why not just make it randomly spawn inproved vanilla... |
Author: | Roast Veg [ Sun Nov 28, 2010 9:10 pm ] |
Post subject: | Re: Pack'a'Punch |
No I mean when the corresponding vanilla item is inserted. Not completely random. |
Author: | Zyther96 [ Sun Nov 28, 2010 9:38 pm ] |
Post subject: | Re: Pack'a'Punch |
yeh... thats cool and all... but... a "Pack'a'Punch" machine is meant to make the gun stronger... |
Author: | Roast Veg [ Sun Nov 28, 2010 9:42 pm ] |
Post subject: | Re: Pack'a'Punch |
There's no need to make it unbalanced, though. |
Author: | Zyther96 [ Mon Nov 29, 2010 1:02 am ] |
Post subject: | Re: Pack'a'Punch |
the guy doesnt have to be unbalanced just needs to be stronger |
Author: | 10050 [ Wed Dec 08, 2010 2:53 am ] |
Post subject: | Re: Pack'a'Punch |
The thing is that the Pack a punch in COD zombies isn't overpowered because the zombies get harder to kill as the game goes on. By the time you can reach and afford the machine, the zombies are difficult to kill with normal guns anyway. Since CC doesn't have increasingly difficult enemies, you''l suddenly have a powerful gun, and you have unlimited ammo to boot. |
Author: | Zyther96 [ Wed Dec 08, 2010 3:10 am ] |
Post subject: | Re: Pack'a'Punch |
yeh... good point... but it would still be fun to have a gun that COULD do that sometimes |
Author: | PvtVain [ Sun Dec 12, 2010 12:57 am ] |
Post subject: | Re: Pack'a'Punch |
Actually i'm making a punch-a-punch mod off of kettenkrads weapons. |
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