| Author | Message | 
        
			| Zyther96 
					Joined: Sun Apr 18, 2010 6:04 am
 Posts: 90
   |   Pack'a'PunchAlright... For anyone who plays or have played nazi zombies knows... pack'a'punchd weapons are better look cooler and have more bullets... and of course... kill more zombies... so i was kinda putting the idea out there... it would be cool for it to happen... and would be rather easy... using the basic vanilla weapons bam... there ya go its done... so i might end up doing it but it would be great if i could have some competition as well    even tho i know iam most likely gunna get blown outta the water with this... LEARNING EXPERIENCES!!!
 
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			| Sun Nov 28, 2010 9:21 am | 
					
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			| Zyther96 
					Joined: Sun Apr 18, 2010 6:04 am
 Posts: 90
   |   Re: Pack'a'Punchholy crap... its alot more work then i thought it would be... 
 
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			| Sun Nov 28, 2010 9:55 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Pack'a'PunchYeah; on-the-fly weapons changes aren't really feasible without defining all the possible variations beforehand. 
 
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			| Sun Nov 28, 2010 10:21 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Pack'a'PunchActually, a bunker module thing that you put the gun in (only vanilla guns) and receive an improved version from is quite feasible, but you'd have to make a gun for every vanilla gun. 
 
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			| Sun Nov 28, 2010 11:17 am | 
					
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			| Zyther96 
					Joined: Sun Apr 18, 2010 6:04 am
 Posts: 90
   |   Re: Pack'a'PunchYeh... i have to completely go into the ini and change the muzzle flash... so i have to find all the muzzle flash used copy it put it in its own folder change the ini's to that muzzle flash then recolor the muzzle flash... D: thats just for the muzzle flash... but thats the most challenging part 
 
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			| Sun Nov 28, 2010 11:48 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Pack'a'PunchIt's not hard to do, just very repetetive. 
 
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			| Sun Nov 28, 2010 11:55 am | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Pack'a'PunchJust a thought, what if at random intervals the machine spewed se7en's bargain arms instead? 
 
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			| Sun Nov 28, 2010 7:57 pm | 
					
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			| Zyther96 
					Joined: Sun Apr 18, 2010 6:04 am
 Posts: 90
   |   Re: Pack'a'Punchwell... if you were gunna put the effort in that why not just make it randomly spawn inproved vanilla... 
 
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			| Sun Nov 28, 2010 9:07 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Pack'a'PunchNo I mean when the corresponding vanilla item is inserted.
 Not completely random.
 
 
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			| Sun Nov 28, 2010 9:10 pm | 
					
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			| Zyther96 
					Joined: Sun Apr 18, 2010 6:04 am
 Posts: 90
   |   Re: Pack'a'Punchyeh... thats cool and all... but... a "Pack'a'Punch" machine is meant to make the gun stronger... 
 
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			| Sun Nov 28, 2010 9:38 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Pack'a'PunchThere's no need to make it unbalanced, though. 
 
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			| Sun Nov 28, 2010 9:42 pm | 
					
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			| Zyther96 
					Joined: Sun Apr 18, 2010 6:04 am
 Posts: 90
   |   Re: Pack'a'Punchthe guy doesnt have to be unbalanced just needs to be stronger 
 
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			| Mon Nov 29, 2010 1:02 am | 
					
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			| 10050 
					Joined: Wed Dec 26, 2007 4:25 am
 Posts: 167
 Location: Hopefully in front of a gaming platform of some kind
   |   Re: Pack'a'PunchThe thing is that the Pack a punch in COD zombies isn't overpowered because the zombies get harder to kill as the game goes on. By the time you can reach and afford the machine, the zombies are difficult to kill with normal guns anyway. Since CC doesn't have increasingly difficult enemies, you''l suddenly have a powerful gun, and you have unlimited ammo to boot. 
 
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			| Wed Dec 08, 2010 2:53 am | 
					
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			| Zyther96 
					Joined: Sun Apr 18, 2010 6:04 am
 Posts: 90
   |   Re: Pack'a'Punchyeh... good point... but it would still be fun to have a gun that COULD do that sometimes 
 
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			| Wed Dec 08, 2010 3:10 am | 
					
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			| PvtVain 
					Joined: Thu Jul 15, 2010 1:52 pm
 Posts: 165
   |   Re: Pack'a'PunchActually i'm making a punch-a-punch mod off of kettenkrads weapons. 
 
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			| Sun Dec 12, 2010 12:57 am | 
					
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