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Napalm-spraying missiles http://45.55.195.193/viewtopic.php?f=75&t=19783 |
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Author: | Comrade General [ Tue Sep 21, 2010 2:27 pm ] |
Post subject: | Napalm-spraying missiles |
So, i have that relatively cool idea for a missile launcher. After three or maybe five seconds of flight, the missile continuously sprays napalm for two seconds (timings are approximate, of course), creating a "napalm blanket" covering a wide area, and after expelling all napalm either explodes or falls to the ground (or maybe both). More powerful, napalm-scattering explosion if missile impacts something before activating would be a nice addition. The problem is that i have zero coding or pixelart skills. I would be glad if someone made that weapon. |
Author: | Coops [ Tue Sep 21, 2010 4:07 pm ] |
Post subject: | Re: Napalm-spraying missiles |
This sounds like a cool weapon. I'll maybe tackle it when I have time, Today or Tomorrow. |
Author: | Naxete [ Tue Sep 21, 2010 6:29 pm ] |
Post subject: | Re: Napalm-spraying missiles |
I like the idea, I made a "rocket"... You know what would be incredibly cool? make player able to control the rocket meanwhile fly. Cavecricket released something that would skip you 9,3 of 10 terrible coding hours. ![]() Attachment: [EDIT] Coops, don't leave for tomorrow what you can do today ![]() |
Author: | Coops [ Tue Sep 21, 2010 6:32 pm ] |
Post subject: | Re: Napalm-spraying missiles |
Yeah sure I'll try it now.. Thanks for the trouble of spriting it for me. Although I still have to do the Cannon. EDIT: here it is, Right now its just a proof of Concept, so no sounds or anything but it describes what you want. Its bassically like a morter right now, I couldn't get it to go the right direction but it still works. Attachment: |
Author: | Comrade General [ Tue Sep 21, 2010 8:46 pm ] |
Post subject: | Re: Napalm-spraying missiles |
Coops9753 wrote: Yeah sure I'll try it now.. Thanks for the trouble of spriting it for me. Although I still have to do the Cannon. EDIT: here it is, Right now its just a proof of Concept, so no sounds or anything but it describes what you want. Its bassically like a morter right now, I couldn't get it to go the right direction but it still works. I've checked it out, and even as is, it works excellent. There was a bit of a problem: i'm currently using vanilla version of CC, and there's no "RedBiggie" glow in it, so i had to manually change it. You may want to adress that. The napalm itself also needs a bit of tweaking: currently it's too powerful (shreds dropships like nobody's business), and i forgot to mention i'd like it to stay on the ground for some time, if that's not too hard to code. I've intended it as a sort of "area-denial" weapon ![]() Thanks again. |
Author: | Naxete [ Wed Sep 22, 2010 1:28 am ] | ||
Post subject: | Re: Napalm-spraying missiles | ||
Curse you coop, you cannot have that kind of cool avatar and leave spriting to me ![]() I added some choopy-do glows, sprited a custom launcher, custom offsets and burning lua propiety of shook. Napalm-Launcher being shot upon organics and plastics. ![]() (very balanced inside my opinion...) Napalm-Launcher being shot against armored apollo BBQ in the zombie garden. ![]() Feel free to release it on proper place, allow me this advice: don't call it "Napalm-faction.rte" and do the release in "Mod release" it wouldn't the first time...
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Author: | Comrade General [ Wed Sep 22, 2010 6:00 am ] |
Post subject: | Re: Napalm-spraying missiles |
That new version is almost perfect, although still a bit overpowered compared to vanilla weapons. Now all it needs (if i'm not asking for too much) is for missile to go in a straight line and to brick itself, falling to the ground as an inert chunk of metal, at cutoff range. As for release, i believe one of you should take credit for it, as i myself didn't do any actual work on it. |
Author: | Naxete [ Wed Sep 22, 2010 7:03 am ] |
Post subject: | Re: Napalm-spraying missiles |
Comrade General wrote: That new version is almost perfect, although still a bit overpowered compared to vanilla weapons. Now all it needs (if i'm not asking for too much) is for missile to go in a straight line and to brick itself, falling to the ground as an inert chunk of metal, at cutoff range. As for release, i believe one of you should take credit for it, as i myself didn't do any actual work on it. It kills one of my new mechs per shoot ![]() And you only have to reduce the time of napalm emitted and add a mosrotating with the sprite of final chunk what must transform into terrain... Hey, at least you're honest ![]() |
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