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 | [ 6 posts ] |  |   Requesting Day and Night Cycle Mod 
        
        
            | Author | Message |  
			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Requesting Day and Night Cycle Modive been playing Cortex Command for sometime and the one thing it needs other than that long list of things is a Day and Night cycle. 
 
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			| Tue Sep 14, 2010 8:20 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Requesting Day and Night Cycle ModHas been discussed before.Fairly complicated for little to no benefit.
 
 
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			| Tue Sep 14, 2010 8:49 am | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: Requesting Day and Night Cycle ModHeres a simple way it could done , just change the background layer where it has all the rocks and ect to a Nightime look , and then haave it cycle. 
 
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			| Tue Sep 14, 2010 10:48 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Requesting Day and Night Cycle ModSimple description. Difficult implementation.Sort of like saying nuclear fusion is easy. 'You just have to get the atoms really close to each other'
 
 
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			| Tue Sep 14, 2010 10:54 am | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: Requesting Day and Night Cycle Modyes , Fusion is easy...for about 13 seconds then something always gose bad. 
 
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			| Tue Sep 14, 2010 11:17 am | 
					
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			| p3lb0x Forum Moderator 
					Joined: Fri Feb 02, 2007 3:53 pm
 Posts: 1896
 Location: in my little gay bunker
   |   Re: Requesting Day and Night Cycle ModNo, don't say something is easy when you obviously don't know how hard it is. If it's even possible 
 
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			| Tue Sep 14, 2010 11:24 am | 
					
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