Re: Can you do Co-op campaign?
In most of the scenes you can add
to its activity file.
Cortex Command\Missions.rte\Mission Activities.ini and place it like
Code:
AddActivity = GAScripted
PresetName = Zombie Cave
SceneName = Zombie Cave
ScriptFile = Missions.rte/Scenes/Scripts/ZombieCave.lua
InCampaignStage = 1
LuaClassName = ZombieCaveMission
PlayerCount = 2
and it should add a second non-brain character of some sort. Doesn't work with some scenes, because of Lua dependencies I think, I dunno hopefully someone can elaborate.