| Author | Message | 
        
			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Overpowered mod ideasSo, what TLB and I were doing wasn't able to get completed in time due to reasons outside of our control. (but it will still [probably] get finished, and it will still be awesome)
 but in the meantime, we need ideas for ♥♥♥♥ to do for the contest
 
 keep in mind, the deadline is sunday.
 
 
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			| Sat Aug 14, 2010 5:36 am | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Overpowered mod ideasVisual or mainly functional ideas? Making something really powerful is easy, but style is difficult and style is more easily obtained through aesthetics. 
 
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			| Sat Aug 14, 2010 5:46 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Overpowered mod ideasMake a giant amoeba that grows when it eats things. And it's highly resistant to impulse forces and uneffected by puntures (no wounds). 
 
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			| Sat Aug 14, 2010 10:40 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Overpowered mod ideasMake a guy with a chest mounted laser cannon/variety of other weapons which activate on command.Alternatively, homing mini rocket turret. Or tiny laser drone hive.
 Or point defence system that lasers everything that gets too close to you.
 
 
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			| Sat Aug 14, 2010 1:02 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: Overpowered mod ideas411570N3 wrote: Or point defence system that lasers everything that gets too close to you.Is this  what you were thinking? As for the OP, maybe a dropship with no weapons or cargo bay, but space to mount four units? And when the units are on board, their GetsHitByMOs is set to 0? It'd be like a flying bunker.
 
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			| Sat Aug 14, 2010 1:07 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Overpowered mod ideasNot quite.Anyway, as they said, it has to be makable fairly quickly. A flying bunker would be quite fiddly.
 
 
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			| Sat Aug 14, 2010 1:15 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Overpowered mod ideasWhy not just make a really polished mounted gun or two? that way you can have your Quote: mark 19 AGL, m2 browning, fifteen thousand zombies, final destinationand casings and smoke and gore everywhere. Idk, a good gun mount would be a nice thing to have in any case, and some polished heavy firearms couldn't go astray. Shouldn't kill too much time either.
 
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			| Sat Aug 14, 2010 1:50 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: Overpowered mod ideas411570N3 wrote: A flying bunker would be quite fiddly.Not necessarily. Just buff up a regular dropship, figure out the offsets for where you want your people to attach to, and then it's a simple matter of checking for distance and gold dig or whatever, and setting their position to that of the craft, along with setting their GetsHitByMOs to 0. Simple, in theory, even including the couple of things I've missed out. Sure, it wouldn't be as polished as it could be, but as a quick n' dirty one day OP thing, it seems viable to me.
 
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			| Sat Aug 14, 2010 2:05 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Overpowered mod ideasI don't know if you were around for this discussion, Grif, but MLC and I met a Creeperzilla one lazy day in Minecraft, perhaps you could make one of them. Simply a large creeper (think the giant zombies of yore in size) that spits regular creepers out it's' mouth, and explodes with an almighty explosion once it reaches you. 
 
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			| Sat Aug 14, 2010 3:22 pm | 
					
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			| carriontrooper 
					Joined: Mon Apr 13, 2009 12:27 pm
 Posts: 813
 Location: Yogyakarta, Indonesia. A slice o' paradise.
   |   Re: Overpowered mod ideasMake rockets that shoot rockets that shoot homing missiles which each split into rocket chainsaws. And they all gib recursively. 
 
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			| Sat Aug 14, 2010 4:00 pm | 
					
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			| Miggles Data Realms Elite 
					Joined: Mon Jul 12, 2010 5:39 am
 Posts: 4558
   |   Re: Overpowered mod ideasThrowing darts that explode violently upon impact?
 EVEN BETTER:
 DO CAVECRICKET'S IDEA. YEAH!
 
 
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			| Sun Aug 15, 2010 3:40 am | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: Overpowered mod ideasAwww, I was looking forward to being blown out of the water.     Anyways, a mechanical chicken plucker robot gone haywire, ripping off limbs left and right, and disabling jetpacks through Lua, leaving everyone to either die of blood loss or sit as useless junk. Never targets the torso or head, though. Probably invincible, too, for good measure.
 
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			| Sun Aug 15, 2010 4:36 am | 
					
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