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In need of small script. http://45.55.195.193/viewtopic.php?f=75&t=19338 |
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Author: | Darkdoom [ Tue Jul 27, 2010 2:00 am ] |
Post subject: | In need of small script. |
I would like a Lua script that makes a normal, stupid, crab appear in front of my gun when I fire, and of course, not have a bullet behind it that would hurt my poor crab before it smashes into something and dies in a more horrible way. I wasnt exactly sure where to put this but it is a request so im gonna drop it here. PS: I can put in any offsets and speeds, I just need the bare bones so to speak. |
Author: | Kyred [ Tue Jul 27, 2010 4:34 am ] |
Post subject: | Re: In need of small script. |
Attach this script to an MOPixel. It will create a crab at the pixel's position and then delete the pixel. Code: function Create(self) local crab = CreateACrab("Crab"); crab.Pos = self.Pos; crab.Vel = Vector(0,0); MovableMan:AddActor(crab); self.ToDelete = true; end |
Author: | dragonxp [ Tue Jul 27, 2010 5:14 am ] |
Post subject: | Re: In need of small script. |
Couldnt you just copy my Ronin Cannon's code and us eini to emit a crab from an emitter fire from a gun? |
Author: | BrainChild [ Tue Jul 27, 2010 1:38 pm ] |
Post subject: | Re: In need of small script. |
Also if you need more scripts just post here |
Author: | Darkdoom [ Tue Jul 27, 2010 9:06 pm ] |
Post subject: | Re: In need of small script. |
Awsome! thanks guys! I will probobly just dump the gun in the minor mod dump when im done though. now, as an example in the Pistol ini code, where would this go. You said the MoPixel but I cant exactly find that... since there are multiple ones... I feel like such a noob EDIT: oh, and to attach it you use Code: ScriptFile = yaddayadda.lua right? Or am just completely incompetent D: |
Author: | BrainChild [ Tue Jul 27, 2010 9:27 pm ] |
Post subject: | Re: In need of small script. |
Yeah thats right you attach it to the MOPixel that the gun fires I think |
Author: | Darkdoom [ Tue Jul 27, 2010 9:36 pm ] |
Post subject: | Re: In need of small script. |
that is somewhere in here: Code: AddAmmo = Magazine PresetName = Magazine CrabGun Mass = 1 // kg HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = CrabGun.rte/Gun/CrabGunCasing.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -3 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 DrawAfterParent = 0 RoundCount = -1 RTTRatio = 0 RegularRound = None TracerRound = None right? Im probobly looking at it and not seeing it lol. |
Author: | BrainChild [ Wed Jul 28, 2010 1:33 pm ] |
Post subject: | Re: In need of small script. |
Not there , go to the addammo = round then find the MOPixel that the round is made of attach that to that Pixel |
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