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Limited Ammo!
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Author:  sam123486 [ Thu Jul 22, 2010 1:46 pm ]
Post subject:  Limited Ammo!

Has anyone ever thought of making it so that there's limited ammo, not just reloading infinite times? I mean, all you have to do is reload and you never run out of clips. I have no idea how to edit this, but I believe this would go great with Brutality Mod. This is just an idea, so if you want to do it you can without giving me credit.

Author:  411570N3 [ Thu Jul 22, 2010 1:59 pm ]
Post subject:  Re: Limited Ammo!

sam123486 wrote:
This is just an idea, so if you want to do it you can without giving me credit.
Why would they give you credit?

Also, apparently Geti is already doing this for Zombies '10

Author:  sam123486 [ Thu Jul 22, 2010 2:14 pm ]
Post subject:  Re: Limited Ammo!

EPIC! Well, I've seen so many people give credit for the idea giver.

Author:  CaveCricket48 [ Thu Jul 22, 2010 9:24 pm ]
Post subject:  Re: Limited Ammo!

Just... Wait. You'll see it.

Author:  FuzzyMelon [ Thu Jul 22, 2010 9:26 pm ]
Post subject:  Re: Limited Ammo!

What if I can't wait?

Author:  Geti [ Thu Jul 22, 2010 9:27 pm ]
Post subject:  Re: Limited Ammo!

411570N3 wrote:
Also, apparently Geti is already doing this for Zombies '10
This isn't a reason for someone else to not work on it though, as I literally cannot work on anything CC related for a few months. Glad to see CaveCricket working on it.

The way I was planning on doing it was with a global table that stored "ammo" for each actor. A "manager" object (which would be unhittable, and not an actor, and pinned, and all the rest) would check what ammo boxes you had in your inventory (so you could give ammo to someone else) and only if you had a spare ammo box would it allow you to reload your weapon. The ammo boxes themselves would define how many reloads and for what gun they provided, for easy expansion. You'd likely call the ammo box <Weapon Name> Ammunition and then the script would make it provide ammo for <Weapon Name>.

That's the plan anyway.

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