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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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brain bunker improvements
ive been playing around with this game for what little of 3 days now ive been thinking is there anyway to improve the bunker module for the brain , so im requesting this i want a brain bunker module with a door that closes to anyone who comes close thats stornger than normal doors and also i want an auto turret inside the module to fend off any enemys that may or may not get inside and try and attack the brain.
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Sun Aug 22, 2010 3:06 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: brain bunker improvements
Just put a sentry and a door in after you put the bunker.
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Sun Aug 22, 2010 3:15 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: brain bunker improvements
Could we tone down the 'I want' and replace them with say, 'i suggest'?
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Sun Aug 22, 2010 4:47 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: brain bunker improvements
Hey guys, it's pretty ♥♥♥♥ obvious that he's not from a native English speaking country; how about we stop harping on him so much and try to be a tiny bit more constructive.
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Sun Aug 22, 2010 4:57 pm |
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Zyther96
Joined: Sun Apr 18, 2010 6:04 am Posts: 90
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Re: brain bunker improvements
Its a good idea because when you place the vault you can tell they intended to put a door but never did... they also didnt create a door that looks like the one from the vault so... And about the turret... you could just place a guy with a cement cover thing on the entrance and let him blast away...
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Mon Aug 23, 2010 1:07 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: brain bunker improvements
They didn't create a door that looksl ike the one from the vault because the brain vault and two other pieces are older than the rest.
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Mon Aug 23, 2010 2:57 pm |
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Zyther96
Joined: Sun Apr 18, 2010 6:04 am Posts: 90
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Re: brain bunker improvements
Then why not update it...
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Sat Sep 04, 2010 5:09 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: brain bunker improvements
ive been thinking as i always do 24/7 maby date realms should created i don't know like 5 new brain models with all nice little features.
better yet post your ideas , we can all think of some ideas and maby post images that do related to this subject.
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Mon Sep 06, 2010 8:19 am |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: brain bunker improvements
Sims_Doc wrote: ive been thinking as i always do 24/7 maby date realms should created i don't know Even my grammar is better LOL (or so I think). I can't understand this phrase, translate it to normal English, anybody. And seems that you didn't try to read forums and use search. 99% of your "ideas" were already realized or atleast discussed.
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Mon Sep 06, 2010 2:04 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: brain bunker improvements
He is always thinking. Datarealms should make more brain bunkers in his opinion. Better yet (iho), post your ideas for what we should have datarealms to do, because they obviously listen to community imput.
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Mon Sep 06, 2010 2:05 pm |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: brain bunker improvements
Then it goes to "Game Discussion". And there are thread named "Content tweak thread".
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Mon Sep 06, 2010 2:08 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: brain bunker improvements
The old brain bunkers haven't been changed/updated because the content devs haven't changed Base.rte in any way. Part of that is because they were told not to, and part of it is because nearly everything in Base.rte is deprecated and likely to be removed/changed entirely.
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Mon Sep 06, 2010 5:45 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: brain bunker improvements
Lizard wrote: post your ideas for what we should have datarealms to do, because they obviously listen to community imput. Yes its true that Daterealms will never this message , but its still fun to created new modules for everone also this theard is about brain bunker and not whats left of my Grammer hanging on wall...
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Tue Sep 07, 2010 8:14 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: brain bunker improvements
It doesn't take that much effort to write something that is comprehensive.
I think you mean comprehensible. Also, chill. -Duh
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Tue Sep 07, 2010 11:37 am |
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