Data Realms Fan Forums http://45.55.195.193/ |
|
Human Shields (or Clones, whatever) http://45.55.195.193/viewtopic.php?f=75&t=19009 |
Page 1 of 1 |
Author: | ramonimbao [ Thu Jun 17, 2010 11:59 am ] |
Post subject: | Human Shields (or Clones, whatever) |
I know there's a way we can, like, use actors as devices (or weapons or however you kids call it these days). There could be something like a weapon that gets the nearest actor and keeps its center at a certain point of a weapon, therefore using it as a human shields! Maybe there's some way they could go "pew pew" while you go "rush teh sploiterz!11"? Balancing: 1) Perhaps they could only be allowed to use one-handed weapons (or too much sparkle magic so nvrmnd?) 2) Your speed is decreased in half (Any way to do this or it's really the weight of the actor + guns that determines your "speed"?) 3) Since it is a shield, you can only use the main-hand weapons. (I think, it's normal). Wouldn't it be fun to use your enemies as shields? |
Author: | 411570N3 [ Thu Jun 17, 2010 12:21 pm ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
There's nothing to stop you adding an actor to inventory and it working exactly as if you're just carrying it. |
Author: | ramonimbao [ Thu Jun 17, 2010 12:33 pm ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
Oh, wow. I did not see that. Thanks. EDIT: Omg. That was last year?! Man, I have not been reading. |
Author: | TorrentHKU [ Thu Jun 17, 2010 5:02 pm ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
The Darkstorms Oni can also pick up actors and use them as meaty shields. Or meaty projectiles. |
Author: | CCnewplayer [ Thu Jun 17, 2010 8:39 pm ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
To make one of these it's easy , pick up all his arms/legs ... put together them make the shield with normal wounds |
Author: | dragonxp [ Thu Jun 17, 2010 10:45 pm ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
Yeah, if you want a stiff pathetic thingy. I think meat bags with ragdoll physics and health would be so much funner to play with. |
Author: | Contrary [ Thu Jun 17, 2010 10:58 pm ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
in the minor mod dump there is a super strength device for picking up and tossing actors. |
Author: | Petethegoat [ Thu Jun 17, 2010 11:04 pm ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
Yeeaaaah. It seems to be by some awfully handsome and talented chap. |
Author: | CCnewplayer [ Fri Jun 18, 2010 1:16 am ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
dragonxp wrote: Yeah, if you want a stiff pathetic thingy. I think meat bags with ragdoll physics and health would be so much funner to play with. ramonimbao wrote: like, use actors as devices Read please |
Author: | dragonxp [ Fri Jun 18, 2010 1:48 am ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
Maybe clicking allstone's link may help you. |
Author: | Azukki [ Fri Jun 18, 2010 10:35 pm ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
Code: AddActor = AHuman CopyOf = Soldier Heavy PresetName = Soldier Heavy + Meat Shield HitsMOs = 0 AddInventory = AHuman CopyOf = Dafred PresetName = Meat Shield Buyable = 0 HitsMOs = 0 Quote: * to try out held actors, first make Soldier Light not hit mos. Then put this in the console while controlling one. Code: A = ActivityMan:GetActivity():GetControlledActor(0); guy = CreateAHuman("Soldier Light"); guy.Team = 0; guy.Mass = 10; gun = CreateHDFirearm("Sniper Rifle"); gun.Mass = 1; guy:AddInventoryItem(gun); A:AddInventoryItem(guy); |
Author: | CaveCricket48 [ Fri Jun 18, 2010 11:01 pm ] |
Post subject: | Re: Human Shields (or Clones, whatever) |
This also works. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |