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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Human Shields (or Clones, whatever)
I know there's a way we can, like, use actors as devices (or weapons or however you kids call it these days).
There could be something like a weapon that gets the nearest actor and keeps its center at a certain point of a weapon, therefore using it as a human shields!
Maybe there's some way they could go "pew pew" while you go "rush teh sploiterz!11"?
Balancing: 1) Perhaps they could only be allowed to use one-handed weapons (or too much sparkle magic so nvrmnd?) 2) Your speed is decreased in half (Any way to do this or it's really the weight of the actor + guns that determines your "speed"?) 3) Since it is a shield, you can only use the main-hand weapons. (I think, it's normal).
Wouldn't it be fun to use your enemies as shields?
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Thu Jun 17, 2010 11:59 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Human Shields (or Clones, whatever)
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Thu Jun 17, 2010 12:21 pm |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: Human Shields (or Clones, whatever)
Oh, wow. I did not see that. Thanks. EDIT: Omg. That was last year?! Man, I have not been reading.
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Thu Jun 17, 2010 12:33 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Human Shields (or Clones, whatever)
The Darkstorms Oni can also pick up actors and use them as meaty shields. Or meaty projectiles.
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Thu Jun 17, 2010 5:02 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Human Shields (or Clones, whatever)
To make one of these it's easy , pick up all his arms/legs ... put together them make the shield with normal wounds
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Thu Jun 17, 2010 8:39 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Human Shields (or Clones, whatever)
Yeah, if you want a stiff pathetic thingy.
I think meat bags with ragdoll physics and health would be so much funner to play with.
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Thu Jun 17, 2010 10:45 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Human Shields (or Clones, whatever)
in the minor mod dump there is a super strength device for picking up and tossing actors.
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Thu Jun 17, 2010 10:58 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Human Shields (or Clones, whatever)
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Thu Jun 17, 2010 11:04 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Human Shields (or Clones, whatever)
dragonxp wrote: Yeah, if you want a stiff pathetic thingy.
I think meat bags with ragdoll physics and health would be so much funner to play with. ramonimbao wrote: like, use actors as devices Read please
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Fri Jun 18, 2010 1:16 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Human Shields (or Clones, whatever)
Maybe clicking allstone's link may help you.
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Fri Jun 18, 2010 1:48 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Human Shields (or Clones, whatever)
Code: AddActor = AHuman CopyOf = Soldier Heavy PresetName = Soldier Heavy + Meat Shield HitsMOs = 0 AddInventory = AHuman CopyOf = Dafred PresetName = Meat Shield Buyable = 0 HitsMOs = 0 Adding actors to inventory in-game takes lua to do, though. This following thing is a simple, kinda glitcchy way of doing it, but that strength implant mod is probably much better. Quote: * to try out held actors, first make Soldier Light not hit mos. Then put this in the console while controlling one.Code: A = ActivityMan:GetActivity():GetControlledActor(0); guy = CreateAHuman("Soldier Light"); guy.Team = 0; guy.Mass = 10; gun = CreateHDFirearm("Sniper Rifle"); gun.Mass = 1; guy:AddInventoryItem(gun); A:AddInventoryItem(guy); The AI will rarely fire, due to fear of friendly fire, but it helps to have a long-barreled gun. Omg aimbot hax. Futhermore, lol wut
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Fri Jun 18, 2010 10:35 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Human Shields (or Clones, whatever)
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Fri Jun 18, 2010 11:01 pm |
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