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Paintball Guns Help?
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Author:  MrMcdeath [ Fri Jun 04, 2010 6:16 am ]
Post subject:  Paintball Guns Help?

I am wondering if anybody would like to help me with coding paintball guns and some actors maybe a paintball typeish map? I could do the spriting but I suck at coding... An Idea I had is that if the actor got hit it would instantly gib but if an actor that wasn't, say a paintball robot or something of the sort, it wouldn't hurt it at all. Maybe have some bunkers to put in a map, I would really like some help on this.

Author:  Coops [ Sat Jun 05, 2010 2:29 am ]
Post subject:  Re: Paintball Guns Help?

Yeah this sounds pretty cool, I could imagine that once you get hit by the paintball, the actor just gibs into a white flash and when it fades away the actor is gone. I would help with this but dont expect too much due to exams. I can provide sprites and .ini coding but that is all.

Author:  none [ Sat Jun 05, 2010 7:11 am ]
Post subject:  Re: Paintball Guns Help?

I can do the coding for you if you want. We can do multi-colored
shots and different splats.

For the magazine I can do a frame animation with a clear magazine
so you can see the how many paintballs are in the gun.

Author:  maart3n [ Sun Jun 13, 2010 3:49 pm ]
Post subject:  Re: Paintball Guns Help?

none wrote:
I can do the coding for you if you want. We can do multi-colored
shots and different splats.

For the magazine I can do a frame animation with a clear magazine
so you can see the how many paintballs are in the gun.

Wouldn't that be slightly overkill, I mean you won't see it unless you make it huge.

Author:  MrMcdeath [ Thu Jun 17, 2010 6:50 am ]
Post subject:  Re: Paintball Guns Help?

Sorry for being away but I got the idea to do this because I just went to a paintball event for a few days and I thought it would be neat to incorporate that into Cortex Command. If anybody wants to help they would be more than welcome. I got all of the actor and gun spriting but I need some help on everything else. Ill post what I got in a few days.

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