
 Re: A Stronger Heavy Sniper Rifle
Having the emitter fire twice the amount of "bullets" also works.
Code:
AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Particle Coalition Sniper Heavy
      ParticlesPerMinute = 1
      BurstSize = 3
      Spread = 0.0
      MaxVelocity = 189
      MinVelocity = 189
      PushesEmitter = 0
You wanna do something to BurstSize, like changing it to 30 for an anti-door sniper.