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spawner
http://45.55.195.193/viewtopic.php?f=75&t=18782
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Author:  azert123 [ Wed May 19, 2010 12:58 pm ]
Post subject:  spawner

I am making some maps but i need spawners like this:
-Zombie spawner
-Dummy spawner
So where i can found this spawners in the game or in the mods ?
PS:sorry for bad english :-(

Author:  CaveCricket48 [ Wed May 19, 2010 10:09 pm ]
Post subject:  Re: spawner

LowestFormOfWit's Dummy Factory produces Dummies.

For zombies, there's this which has the zombie generator from the zombie cave mission and the last post links to a cloning machine.

Author:  azert123 [ Fri May 21, 2010 6:14 pm ]
Post subject:  Re: spawner

thanks i will try this :grin:

Author:  azert123 [ Sun May 23, 2010 5:22 pm ]
Post subject:  Re: spawner

Sorry but i have an another noob question :-(
I want a zombie to be more resistant from damage without change the health value so i tryed to modifie this code:
ImpulseDamageThreshold
But sometimes it work :grin: but somitimes its seem dont work :cry: or there is not this code :-( .
So what part of the codes i have to modify or are they any "bot stats editor" ?

Author:  none [ Sun May 23, 2010 5:38 pm ]
Post subject:  Re: spawner

ImpulseDamageThreshold == amount of damage taken per wound.
GibImpluseLimit == amount of damage taken before gibbing. (in single hit - like head shot close range)
GibWoundLimit == amount of wounds before gibbing.

Compare these figures to other characters.

Author:  dragonxp [ Sun May 23, 2010 5:39 pm ]
Post subject:  Re: spawner

Also, you might wanna change the wounds to deal less damage, in addition to none's answers.

Author:  azert123 [ Sun May 23, 2010 6:27 pm ]
Post subject:  Re: spawner

Ok thanks i will try again .

Author:  CaveCricket48 [ Mon May 24, 2010 9:02 pm ]
Post subject:  Re: spawner

none wrote:
ImpulseDamageThreshold == amount of damage taken per wound.
GibImpluseLimit == amount of damage taken before gibbing. (in single hit - like head shot close range)
GibWoundLimit == amount of wounds before gibbing.

Compare these figures to other characters.

The first two are wrong.

ImpulseDamageThreshold = amount of force the actor can take without getting hurt.
GibImpulseLimit = amount of force the object can take before gibbing.

Author:  Lizardheim [ Tue May 25, 2010 9:27 am ]
Post subject:  Re: spawner

Doesn't impulse stack?

Author:  411570N3 [ Tue May 25, 2010 9:37 am ]
Post subject:  Re: spawner

Well for a very short amount of time or perhaps even a single frame, yes.

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