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spawner http://45.55.195.193/viewtopic.php?f=75&t=18782 |
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Author: | azert123 [ Wed May 19, 2010 12:58 pm ] |
Post subject: | spawner |
I am making some maps but i need spawners like this: -Zombie spawner -Dummy spawner So where i can found this spawners in the game or in the mods ? PS:sorry for bad english |
Author: | CaveCricket48 [ Wed May 19, 2010 10:09 pm ] |
Post subject: | Re: spawner |
LowestFormOfWit's Dummy Factory produces Dummies. For zombies, there's this which has the zombie generator from the zombie cave mission and the last post links to a cloning machine. |
Author: | azert123 [ Fri May 21, 2010 6:14 pm ] |
Post subject: | Re: spawner |
thanks i will try this |
Author: | azert123 [ Sun May 23, 2010 5:22 pm ] |
Post subject: | Re: spawner |
Sorry but i have an another noob question I want a zombie to be more resistant from damage without change the health value so i tryed to modifie this code: ImpulseDamageThreshold But sometimes it work but somitimes its seem dont work or there is not this code . So what part of the codes i have to modify or are they any "bot stats editor" ? |
Author: | none [ Sun May 23, 2010 5:38 pm ] |
Post subject: | Re: spawner |
ImpulseDamageThreshold == amount of damage taken per wound. GibImpluseLimit == amount of damage taken before gibbing. (in single hit - like head shot close range) GibWoundLimit == amount of wounds before gibbing. Compare these figures to other characters. |
Author: | dragonxp [ Sun May 23, 2010 5:39 pm ] |
Post subject: | Re: spawner |
Also, you might wanna change the wounds to deal less damage, in addition to none's answers. |
Author: | azert123 [ Sun May 23, 2010 6:27 pm ] |
Post subject: | Re: spawner |
Ok thanks i will try again . |
Author: | CaveCricket48 [ Mon May 24, 2010 9:02 pm ] |
Post subject: | Re: spawner |
none wrote: ImpulseDamageThreshold == amount of damage taken per wound. GibImpluseLimit == amount of damage taken before gibbing. (in single hit - like head shot close range) GibWoundLimit == amount of wounds before gibbing. Compare these figures to other characters. The first two are wrong. ImpulseDamageThreshold = amount of force the actor can take without getting hurt. GibImpulseLimit = amount of force the object can take before gibbing. |
Author: | Lizardheim [ Tue May 25, 2010 9:27 am ] |
Post subject: | Re: spawner |
Doesn't impulse stack? |
Author: | 411570N3 [ Tue May 25, 2010 9:37 am ] |
Post subject: | Re: spawner |
Well for a very short amount of time or perhaps even a single frame, yes. |
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