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azert123
Joined: Wed May 19, 2010 12:48 pm Posts: 7
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spawner
I am making some maps but i need spawners like this: -Zombie spawner -Dummy spawner So where i can found this spawners in the game or in the mods ? PS:sorry for bad english
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Wed May 19, 2010 12:58 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: spawner
LowestFormOfWit's Dummy Factory produces Dummies. For zombies, there's this which has the zombie generator from the zombie cave mission and the last post links to a cloning machine.
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Wed May 19, 2010 10:09 pm |
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azert123
Joined: Wed May 19, 2010 12:48 pm Posts: 7
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Re: spawner
thanks i will try this
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Fri May 21, 2010 6:14 pm |
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azert123
Joined: Wed May 19, 2010 12:48 pm Posts: 7
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Re: spawner
Sorry but i have an another noob question I want a zombie to be more resistant from damage without change the health value so i tryed to modifie this code: ImpulseDamageThreshold But sometimes it work but somitimes its seem dont work or there is not this code . So what part of the codes i have to modify or are they any "bot stats editor" ?
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Sun May 23, 2010 5:22 pm |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: spawner
ImpulseDamageThreshold == amount of damage taken per wound. GibImpluseLimit == amount of damage taken before gibbing. (in single hit - like head shot close range) GibWoundLimit == amount of wounds before gibbing.
Compare these figures to other characters.
Last edited by none on Sun May 23, 2010 5:40 pm, edited 1 time in total.
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Sun May 23, 2010 5:38 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: spawner
Also, you might wanna change the wounds to deal less damage, in addition to none's answers.
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Sun May 23, 2010 5:39 pm |
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azert123
Joined: Wed May 19, 2010 12:48 pm Posts: 7
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Re: spawner
Ok thanks i will try again .
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Sun May 23, 2010 6:27 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: spawner
none wrote: ImpulseDamageThreshold == amount of damage taken per wound. GibImpluseLimit == amount of damage taken before gibbing. (in single hit - like head shot close range) GibWoundLimit == amount of wounds before gibbing.
Compare these figures to other characters. The first two are wrong. ImpulseDamageThreshold = amount of force the actor can take without getting hurt. GibImpulseLimit = amount of force the object can take before gibbing.
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Mon May 24, 2010 9:02 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: spawner
Doesn't impulse stack?
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Tue May 25, 2010 9:27 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: spawner
Well for a very short amount of time or perhaps even a single frame, yes.
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Tue May 25, 2010 9:37 am |
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