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 spawner 
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Joined: Wed May 19, 2010 12:48 pm
Posts: 7
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Post spawner
I am making some maps but i need spawners like this:
-Zombie spawner
-Dummy spawner
So where i can found this spawners in the game or in the mods ?
PS:sorry for bad english :-(


Wed May 19, 2010 12:58 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
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Post Re: spawner
LowestFormOfWit's Dummy Factory produces Dummies.

For zombies, there's this which has the zombie generator from the zombie cave mission and the last post links to a cloning machine.


Wed May 19, 2010 10:09 pm
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Joined: Wed May 19, 2010 12:48 pm
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Post Re: spawner
thanks i will try this :grin:


Fri May 21, 2010 6:14 pm
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Joined: Wed May 19, 2010 12:48 pm
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Post Re: spawner
Sorry but i have an another noob question :-(
I want a zombie to be more resistant from damage without change the health value so i tryed to modifie this code:
ImpulseDamageThreshold
But sometimes it work :grin: but somitimes its seem dont work :cry: or there is not this code :-( .
So what part of the codes i have to modify or are they any "bot stats editor" ?


Sun May 23, 2010 5:22 pm
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Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
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Post Re: spawner
ImpulseDamageThreshold == amount of damage taken per wound.
GibImpluseLimit == amount of damage taken before gibbing. (in single hit - like head shot close range)
GibWoundLimit == amount of wounds before gibbing.

Compare these figures to other characters.


Last edited by none on Sun May 23, 2010 5:40 pm, edited 1 time in total.



Sun May 23, 2010 5:38 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Location: Somewhere in the universe
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Post Re: spawner
Also, you might wanna change the wounds to deal less damage, in addition to none's answers.


Sun May 23, 2010 5:39 pm
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Joined: Wed May 19, 2010 12:48 pm
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Post Re: spawner
Ok thanks i will try again .


Sun May 23, 2010 6:27 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: spawner
none wrote:
ImpulseDamageThreshold == amount of damage taken per wound.
GibImpluseLimit == amount of damage taken before gibbing. (in single hit - like head shot close range)
GibWoundLimit == amount of wounds before gibbing.

Compare these figures to other characters.

The first two are wrong.

ImpulseDamageThreshold = amount of force the actor can take without getting hurt.
GibImpulseLimit = amount of force the object can take before gibbing.


Mon May 24, 2010 9:02 pm
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: spawner
Doesn't impulse stack?


Tue May 25, 2010 9:27 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: spawner
Well for a very short amount of time or perhaps even a single frame, yes.


Tue May 25, 2010 9:37 am
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